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877253 Posts in 32852 Topics- by 24294 Members - Latest Member: RopeDrink

May 19, 2013, 01:26:20 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsProcedural GenerationLoboton (finished)
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Author Topic: Loboton (finished)  (Read 17091 times)
Gainsworthy
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« Reply #30 on: May 25, 2008, 05:49:11 AM »

Pretty Freaky Grick. Can't wait for finished product.
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grickmin
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« Reply #31 on: May 26, 2008, 02:47:30 AM »

Release date: 1/6
« Last Edit: May 31, 2008, 01:29:33 AM by grickmin » Logged
Hideous
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holy shit


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« Reply #32 on: May 26, 2008, 03:46:40 AM »

Is that guy... puking skin?
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grickmin
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« Reply #33 on: May 26, 2008, 04:36:37 AM »

Is that guy... puking skin?

Haha, no. Youīll understand when playing.
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nenad
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« Reply #34 on: May 26, 2008, 05:14:45 AM »

Shocked looks awesome!
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ichi
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« Reply #35 on: May 26, 2008, 05:19:00 AM »

This is awesome, it looks like gameboy game  Smiley
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grickmin
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« Reply #36 on: May 29, 2008, 06:56:31 AM »

The release is going to be belated. Iīve got some problems with choosing the music.
Sorry for that.
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Melly
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« Reply #37 on: May 29, 2008, 09:50:04 AM »

Well, it has to be June 2nd at least. Tongue
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Games: Minus / Action Escape Kitty
grickmin
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« Reply #38 on: May 31, 2008, 01:24:32 AM »

Beta available!
DOWNLOAD BETA: http://willhostforfood.com/access.php?fileid=23319
« Last Edit: May 31, 2008, 07:23:10 AM by grickmin » Logged
Noyb
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« Reply #39 on: May 31, 2008, 01:46:39 AM »

Quick comments...
The teardrops don't seem to do anything significantly different than the skin fleck attacks, even though they're slightly faster. The score counter is a bit distracting. I thought it was a pickup the first time I saw it, then subconsciously thought it was a lives counter the next time. I'd love to see the faces emote more in-game, even if it's just occasional minor rotation or resizing without extra animations. From the screenshots, I thought that the skin flecks would actually deform the face as they're shed, although that's a lot to ask this late. I like the style and the music, and the game itself is pretty fun. I love the transition to each new face. (Got 6 kills after a few tries, mostly by stockpiling missiles on the first few faces.)
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nenad
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« Reply #40 on: May 31, 2008, 01:59:53 AM »

Ha ha, homing teeth :D

It's addictive as hell. Can we pleeeeease have an extra-ugly megaboss every five heads? You could just generate a head with 3-5 eyes and 1-2 mouths and scale it x2.

Oh and blinking eyes and talking mouths could really add to te "cuteness" of the heads :D
« Last Edit: May 31, 2008, 02:05:03 AM by nenad » Logged
grickmin
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« Reply #41 on: May 31, 2008, 07:23:57 AM »

Beta updated with blinking eyes and faster tear-bombs.
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nenad
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nenad_jalsovec@passport.com nenad16x16
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« Reply #42 on: May 31, 2008, 08:08:25 AM »

Yay for the eyes!
I've managed to nail down 9 of the sad fuckers so far :D

Imo the player ship should be made about 25% smaller for easier bullet evading. Now some deaths still feel as they are not my fault. That's generally a thing you want to eradicate from any game.

Plays great though!
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grickmin
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« Reply #43 on: May 31, 2008, 08:57:22 AM »

Check the collection of screenshots a little bit up - Iīve managed to kill 10.. eh.. sad fuckers! Iīm in the lead!
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Melly
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« Reply #44 on: May 31, 2008, 12:35:58 PM »

 :D I love this, the music is awesome and the gameplay is fun, but damn hard. Damn those homing teeth!
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Games: Minus / Action Escape Kitty
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