Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1038114 Posts in 41949 Topics- by 33561 Members - Latest Member: pixelone

September 01, 2014, 03:33:18 PM
TIGSource ForumsCommunityCompetitionsVersus (Moderator: Melly)En-garde! [FINISHED]
Pages: [1] 2 3
Print
Author Topic: En-garde! [FINISHED]  (Read 12090 times)
Türbo Bröther
Pixelhead
Level 10
******


duh-duh-duh-nah-nuh duh-duh-duh-nah-nah


View Profile WWW
« on: January 21, 2011, 11:55:14 PM »


Two rivals face off, swords at the ready, glaring like the other was their worst enemy. Suddenly the match starts and there is a flashing of blades. Only one can be left standing on this day. En Garde, the exciting game of fencing, fully playable now on your Windows PC.
« Last Edit: February 27, 2011, 05:43:54 PM by Türbo Bröther » Logged
Ivan
Owl Country
Level 10
*


alright, let's see what we can see

Valaam0
View Profile
« Reply #1 on: January 21, 2011, 11:57:34 PM »

Nice! This should be good.
Logged

http://polycode.org/ - Free, cross-platform, open-source engine.
Inanimate
Global Moderator
Level 10
******

☆HERO OF JUSTICE!☆


View Profile
« Reply #2 on: January 23, 2011, 03:01:16 PM »

This is going to be very interesting, I can just feel it.
Logged
Türbo Bröther
Pixelhead
Level 10
******


duh-duh-duh-nah-nuh duh-duh-duh-nah-nah


View Profile WWW
« Reply #3 on: January 25, 2011, 02:57:13 AM »

Here's the skinny; with the stick/pad all "upper" directions will cause you to hold your sword in position for a "high" attack, both horizontal directions and neutral handle attacks at "medium" height and the lower directions will do the "low" attacks. The action button is for attacking and you'll have to hold it until the animation is finished otherwise you'll just cancel, which has it's own use. Defense will be just matching sword heights.

Basically, it's a cross between Great Swordsman and the last game I did which had dudes and swords in it.
Logged
FinalSin
Level 1
*


Too bad they lose!


View Profile WWW Email
« Reply #4 on: January 25, 2011, 03:06:41 AM »

Could you implement a keyboard version of this? Say, arrow keys (up, left, down) to indicate height of the motion, and maybe an arc of four keys (4, E, D, C for instance) to indicate different heights of attack? It wouldn't have the same elegance as a pad but it'd let losers like me play. Tongue

(Just re-read that and it's not very clear. What I mean is, if I hold UP and 4 that's a really high attack, if I hold UP and C that's the lowest 'high' attack possible. No?)
Logged

Games By ANGELINA - Games designed by artificial intelligence!
Cut Garnet Games - Games designed by me!
Hempuli‽
Level 10
*****


Batatoes.


View Profile WWW Email
« Reply #5 on: January 25, 2011, 09:09:11 AM »

Wow, The Games Factory. You've got all my love now (and all my pity, too, especially when you try to do anything more complicated)!  Kiss I wish luck.
Logged

GNNNRRBRRNIBRIR
www.hempuli.com
Will Vale
Level 4
****


will@secondintention.com
View Profile WWW Email
« Reply #6 on: January 25, 2011, 02:31:19 PM »

Sounds good. I used to fence so I'm always excited to see games which take swordfighting seriously. Will cancels let you do feints and one-two attacks?

Will
Logged
einstein
Level 0
**


˙uıǝʇsuıǝ uɐ ǝɹ,noʎ uǝɥʇ 'sıɥʇ pɐǝɹ uɐɔ noʎ ɟı


View Profile
« Reply #7 on: January 25, 2011, 03:44:36 PM »

The Games Factory? That was actually the first program I used to create a game, I haven't touched it in nearly seven years...

Anyways, the idea sounds fun. I will certainly be keeping an eye out on it.
« Last Edit: January 25, 2011, 07:40:26 PM by einstein » Logged
Türbo Bröther
Pixelhead
Level 10
******


duh-duh-duh-nah-nuh duh-duh-duh-nah-nah


View Profile WWW
« Reply #8 on: January 25, 2011, 06:02:45 PM »

Oh yeah, The Games Factory, the tool that cavemen used in ancient times. I'm too used to it now it's a struggle to move on to anything more advanced. I've been using it since it came out so I'm used to all it's foibles which is putting it nicely. I'll tell you one thing, it's a damn sight better than using Klik & Play.

If I can get my arse in gear there's a chance that I might have a movement and animation test to share in the next two days. It's about time that I started to release builds.
Logged
Türbo Bröther
Pixelhead
Level 10
******


duh-duh-duh-nah-nuh duh-duh-duh-nah-nah


View Profile WWW
« Reply #9 on: January 25, 2011, 10:31:45 PM »

Did I say two days, I meant right now. It would have been ten minutes earlier but I only just stopped laughing.

Left and right arrow keys to move, after he's got into position.
Logged
Hempuli‽
Level 10
*****


Batatoes.


View Profile WWW Email
« Reply #10 on: January 26, 2011, 07:12:38 AM »

I've never seen better dance moves!
Logged

GNNNRRBRRNIBRIR
www.hempuli.com
Nugsy
Level 10
*****



View Profile
« Reply #11 on: January 26, 2011, 12:58:38 PM »

I've never seen better dance moves!


Holy crap look at those shapes he's throwing!
Logged


Türbo Bröther
Pixelhead
Level 10
******


duh-duh-duh-nah-nuh duh-duh-duh-nah-nah


View Profile WWW
« Reply #12 on: January 26, 2011, 07:07:40 PM »

I've thought a bit more about it and I'm going to change the controls. You'll now use two buttons for movement and whatever you configure for up, down, left and right to attack at different heights. I don't know why I didn't think of this before.
Logged
Türbo Bröther
Pixelhead
Level 10
******


duh-duh-duh-nah-nuh duh-duh-duh-nah-nah


View Profile WWW
« Reply #13 on: January 27, 2011, 10:25:51 PM »

New build, animations still WIP but getting there. I'll be tweaking that animation if it's too fast for people (I'll retain the speed in a later version if game speed is set to Turbo).

New controls , advances . retreats and Left arrow thrusts. You can reconfigure input under the associated menu option.
Logged
Türbo Bröther
Pixelhead
Level 10
******


duh-duh-duh-nah-nuh duh-duh-duh-nah-nah


View Profile WWW
« Reply #14 on: January 30, 2011, 02:27:57 AM »

New build, now you can go for the eyes and knees. I just love this guy's expression when he stabs at the air. Oxygen, have at you!

So the next build will have a second player active. I said active, there won't be any fancies like hit detection.
Logged
Pages: [1] 2 3
Print
Jump to:  

Theme orange-lt created by panic