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bateleur
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« Reply #1995 on: April 07, 2011, 09:46:46 AM » |
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users who don't update their Flash Player like my boss Ooh, he's running a version with a known vulnerability! Quick, hack his machine! 
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Skomakar'n
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« Reply #1996 on: April 07, 2011, 09:48:20 AM » |
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Box2D is causing bugs...
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bengrue
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« Reply #1997 on: April 07, 2011, 02:44:41 PM » |
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My artist bailed on me! Damn it.
(and so I whipped out some graph paper and drew some icons)
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Triplefox
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« Reply #1998 on: April 07, 2011, 03:34:56 PM » |
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Everything about my AI behavior refactor has worked except for the part that I wanted to fix that was the impetus for this - having the invading creeps break walls properly and not do weird things. Before the problem was that they would warp back to the starting position for no apparent reason. Now they want to warp through the walls instead of breaking them this time. 
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Triplefox
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« Reply #1999 on: April 07, 2011, 03:42:24 PM » |
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Problem solved. I am happy programmer again 
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bengrue
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« Reply #2000 on: April 07, 2011, 11:22:28 PM » |
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Grumpy that my photoshop skills have deteriorated due to a decade of focusing on programming instead.
Also grumpy that I'm making assets instead of filling in the content for this demo.
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mcc
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« Reply #2001 on: April 09, 2011, 05:16:41 PM » |
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Just moved all my projects over to mercurial.
Dunno how I feel about this. This is going to help with certain things significantly, but I'm annoyed by the functionality I'm having to give up.
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st33d
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« Reply #2002 on: April 13, 2011, 06:04:00 AM » |
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It refuses to work, but only when online and without reporting errors. 
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SirEel
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« Reply #2003 on: April 13, 2011, 06:16:41 AM » |
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It refuses to work, but only when online and without reporting errors.  What you have there, my friend, is an old fashioned heisenbug. There is a moderate chance it's related to initialisations, with a good chance its a pointer doing a dance in the wrong place. Good luck 
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Triplefox
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« Reply #2004 on: April 13, 2011, 01:01:51 PM » |
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It refuses to work, but only when online and without reporting errors.  What you have there, my friend, is an old fashioned heisenbug. There is a moderate chance it's related to initialisations, with a good chance its a pointer doing a dance in the wrong place. Good luck  He's coding in AS3. 50/50 chances the problem is with Flash and he has to guess at the workaround. (My first inclination is to see if there's a security failure. That causes Flash to silent-fail a lot of subsequent stuff.)
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st33d
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« Reply #2005 on: April 13, 2011, 02:57:00 PM » |
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It was a Security error alright.
My boss my trying to see if we could distribute games with the in-game Google Ads we use on our site (you have to be fairly big to get in-game Google Ads: 500,000 views a day).
Not only do the ads not work without allowScriptAccess=always, but their policy explicitly states that you must have control over where games are embedded.
I'm going to have an interesting chat with my boss tomorrow about the two days I've pissed up the wall trying create a template for this and then debugging it in the dark till I found out what the fuck was going on.
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Glaiel-Gamer
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« Reply #2006 on: April 15, 2011, 10:01:42 AM » |
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Its funny how as you try to fix computer problems that seem elusive your worries switch from "Oh god I hope I don't lose my harddrive" to "Oh god I hope I don't brick my motherboard / fry expensive hardware".
:/
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st33d
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« Reply #2007 on: April 15, 2011, 10:43:48 AM » |
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Well we just went for distributing the games with Mochi ads in instead. And now I'm on holiday for a week (unless the launch of Steamlands goes awry and I have to go into the office and fix it). See you grumps in a week or so... 
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mcc
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« Reply #2008 on: April 15, 2011, 11:24:55 AM » |
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* I open the "Documentation" page * * Under "Documentation", I click on the name of the module I am interested in * * Link goes to the source code of said module on github * * @$*@$@(#)*@#@#(* *
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14113
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« Reply #2009 on: April 16, 2011, 07:29:07 AM » |
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because of how silly FLTK is I just wrote this: ((Fl_Hold_Browser*)(browser_data->browser_b))->add(((Fl_Hold_Browser*)(browser_data->browser_a))->text(((Fl_Hold_Browser*)(browser_data->browser_a))->value()));
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in fact, i prefer unpleasant forums
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