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Glaiel-Gamer
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« Reply #2130 on: May 18, 2011, 08:53:12 PM » |
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i cant fucking get xcode 4 to give me source code view in closure while debugging... god damn it its infuriating
the game freezes and i tell it to break, and i get fucking assembly originating from code I wrote, itd be really easy to fix if i could figure out how the fuck the debugger works (need symbol values and full callstack and source code view and whatnot)
edit: oh i wasnt compiling in debug mode. OH AND ITS A RELEASE MODE ONLY FREEZE GOD DAMN IT
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mcc
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« Reply #2131 on: May 18, 2011, 09:10:27 PM » |
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I bet you can compile in release mode with symbols and get some of that information back?
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Glaiel-Gamer
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« Reply #2132 on: May 18, 2011, 09:23:51 PM » |
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I bet you can compile in release mode with symbols and get some of that information back?
Ya I have a 2nd debug profile from a while back which is release + debug symbols. For some reason though, xcode 4 is being retarded. Its crashing in a function thats inlined, and so the stepper is reporting one file but showing the one with the inlined code instead, so I can't get to the source of it. Like the callstack's missing a frame, and I cant find the no inline compiler option anymore...
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Glaiel-Gamer
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« Reply #2133 on: May 18, 2011, 09:40:39 PM » |
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LOL IT KERNEL PANICKED
i dont know if it was xcode or me but i'm gonna blame xcode cause i'm mad.
I like how the screen dims down slowly so you have time to ponder whats going on before you realize its a fucking kernel panic
edit: I fixed the bug by taking a wild guess at what the issue was and randomly happening to be right
rather than post a 3rd time, separate grumpy thing: changed orb drag constant from .97 to .96 and now i have to go and test EVERY level again to make sure i didnt break anything...
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« Last Edit: May 18, 2011, 09:59:01 PM by Glaiel-Gamer »
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eclectocrat
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« Reply #2134 on: May 18, 2011, 11:06:02 PM » |
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I started on OSX at 10.1. It improved steadily up to 10.3, it's golden age. Since then the nice UI features are dragged down by MS level of code quality. I've been close to throwing my macbook off my balcony due to XCode, the only thing that held me back was the thought I might hurt someone. One day I'm going to use OpenBSD on a Texas Instruments chip and never look back.
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Skomakar'n
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« Reply #2135 on: May 19, 2011, 12:38:06 AM » |
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I started on OSX at 10.1. It improved steadily up to 10.3, it's golden age. Since then the nice UI features are dragged down by MS level of code quality. I've been close to throwing my macbook off my balcony due to XCode, the only thing that held me back was the thought I might hurt someone. One day I'm going to use OpenBSD on a Texas Instruments chip and never look back.
You should do something about those anger management issues.
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Mipe
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« Reply #2136 on: May 19, 2011, 01:23:55 AM » |
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One day I'm going to use OpenBSD on a Texas Instruments chip and never look back.
But can it run Crysis?  Sorry. 
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eclectocrat
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« Reply #2137 on: May 19, 2011, 04:51:10 AM » |
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I started on OSX at 10.1. It improved steadily up to 10.3, it's golden age. Since then the nice UI features are dragged down by MS level of code quality. I've been close to throwing my macbook off my balcony due to XCode, the only thing that held me back was the thought I might hurt someone. One day I'm going to use OpenBSD on a Texas Instruments chip and never look back.
You should do something about those anger management issues. Have you ever tried to move a refrigerator with a bicycle? I have. There is a difference between anger and frustration.
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bateleur
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« Reply #2138 on: May 19, 2011, 06:00:49 AM » |
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So let's talk about Unity hinges: they make me grumpy.
I've finished talking about Unity hinges now.
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teomat
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« Reply #2139 on: May 19, 2011, 06:29:38 AM » |
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 I'm writing a lua wrapper in c# to use with mono. On linux it just crashes and dies when I try to load a script that does not exist, but on windows it happily pops the error message from the stack and tells me what happened. wtf? 
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mcc
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« Reply #2140 on: May 19, 2011, 07:31:26 AM » |
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I really, really like XCode 3.
Does Unity on Windows use mono, or does it use the built in CLR runtime?
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Sakar
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« Reply #2141 on: May 19, 2011, 07:56:15 AM » |
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Does Unity on Windows use mono, or does it use the built in CLR runtime?
I assume it uses Mono as it packages Mono dll's and other runtime stuff with the executable on Windows.
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Player Ʒ
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« Reply #2142 on: May 21, 2011, 05:11:55 PM » |
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BASIC doesn't really seem all that basic. 
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Sakar
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« Reply #2143 on: May 21, 2011, 09:34:55 PM » |
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BASIC doesn't really seem all that basic.  Why would you even use BASIC these days?
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mcc
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« Reply #2144 on: May 22, 2011, 09:25:51 AM » |
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The result of dividing two ints in ActionScript is not an int.
I
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