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Trevor Dunbar
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« Reply #2505 on: July 27, 2011, 09:22:36 PM » |
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I'm so sick of writing code, oh my god.  Someone please make it stop. I'm going to go code and cry in the corner.
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Toucantastic.
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driftwood
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« Reply #2506 on: July 28, 2011, 04:21:52 AM » |
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I'm so sick of writing code, oh my god.  Someone please make it stop. I'm going to go code and cry in the corner. I know man me too 
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Working on my multiplayer game based in the sky
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Skomakar'n
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« Reply #2507 on: July 28, 2011, 12:55:38 PM » |
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I'm having opposite feelings at the moment. I'm on a vacation, and I haven't been programming in more than a week. Today I started planning out the framework for one of the games that I'm going to make after my current one, on paper. Someone please help me.
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thatshelby
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« Reply #2508 on: July 28, 2011, 07:19:04 PM » |
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"bugs" that are just typos.
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Average Software
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« Reply #2509 on: July 31, 2011, 08:52:52 AM » |
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gfortran's error messages leave a lot to the imagination.
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increpare
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« Reply #2510 on: July 31, 2011, 03:44:59 PM » |
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gfortran's error messages leave a lot to the imagination.
any particular examples? I sent out a game to playtest to someone who's quite sensitive to graphical matters. He mentioned a bunch of graphical glitches/shortcomings that I was hoping nobody would ever mention. Really don't want to have to try fixing them again, but I guess that I should 
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Average Software
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« Reply #2511 on: July 31, 2011, 08:56:43 PM » |
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gfortran's error messages leave a lot to the imagination.
any particular examples? It seems like at least at least 70% of the errors I get are simply "Unclassifiable statement at line x" Not all that helpful, really.
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TheLastBanana
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« Reply #2512 on: July 31, 2011, 10:34:15 PM » |
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Looks like I'm going to have to rewrite my parser from scratch using a different library. GCC doesn't seem to like anything even remotely complicated with Boost.Spirit, to the point that cc1plus.exe just crashes halfway through compilation without any error messages. Apparently this is a known problem, but there's no definitive fix, and any potential fixes I've heard of haven't helped. I've been trying to get the code to compile for several days, using all sorts of different versions of MinGW, each failing at the same point in slightly different ways.  I guess I could switch to MSVC, but that means dealing with a while bunch of installation stuff that I don't feel like dealing with, as well as killing cross-compatibility (well, without installing even more stuff).
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mcc
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« Reply #2513 on: August 01, 2011, 08:16:40 PM » |
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Feeling glad I followed my "don't touch boost" impulse and went with antlr :O
The documentation is a mess and I just cold stopped for a week because I couldn't figure out how to interpret the "getting started" page, but now I'm moving again & I don't have to use boost :O
I wonder at what point I can start using Clang. I'm afraid that would mean switching to XCode 4 and/or Lion.
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mcc
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« Reply #2514 on: August 01, 2011, 08:22:45 PM » |
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I hear
That Clang is clean enough
It's possible to compile it yourself
This may not be true
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TheLastBanana
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« Reply #2515 on: August 01, 2011, 08:34:07 PM » |
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I ended up switching to MSVC. I got through the initial set up and figuring out a new IDE, and then realized I had spent over a week trying to solve this one thing and I've now entirely forgotten where I was going next with this code. Guess I should have written that down or something.
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Xardov
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« Reply #2516 on: August 01, 2011, 10:24:17 PM » |
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Ragdolls are so frustrating...
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Rainchild
Level 0
 
(define schedule (lambda (hour) 'programming))
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« Reply #2517 on: August 01, 2011, 10:44:24 PM » |
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The WinAPI is a steaming pile of crap.
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~Rainchild
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Rob Lach
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« Reply #2518 on: August 02, 2011, 04:01:51 AM » |
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Finding obvious errors in a framework tutorial that I'm using to learn that framework. It's as if no one ever compiled this sample code. 
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st33d
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« Reply #2519 on: August 02, 2011, 04:49:51 AM » |
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Flash CS5 and CS5.5 will not embed ANY files listed in metadata tags.
This makes both releases FUCKING USELESS.
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