A Thousand Blank White Pixels
A two-player (concept) arcade game about resource grabbing and conservation! Move quickly to pick up speed, ammunition and special items, and then hold onto your resources until the time runs out!
Item KeyWhite - Ammunition
Red - Speed
Purple - Special Item
Controls - Player 1 - Player 2Movement - Arrow Keys - WASD
Fire Ring - ',' (comma) - C
Switch Rules - '.' (full stop) - V
Firing a ring emanates a white ring from your player, and subtracts one from your White resource (ammunition). If the ring hits an opponent, it will instantly cause them to fire a white ring too.
Switching rules rotates the resource counts around. Whites are converted to red, red to purple and purple to white. This can completely change the game, causing speedy players to become stationary, and instantly converting extra ammo into a huge speed advantage. But no matter what, only one thing matters - whoever with the most resources when the timer hits zero wins.
PostmortemTo come later, in depth, but don't expect a great experience hear. I would dearly love feedback but this is a simple, messy set of mechanics that I kind of fell out of love with partway through. There's fun to be had here (and some degree of tactics) but I don't expect people to bother too hard experiencing it.
FinallyThanks for a hugely warm welcome from the TIGSource community. There is no doubt about it - I am staying around here.
OLDER POSTS BELOW
UPDATEOkay, we can now start to test this baby out. It's nowhere near fully-featured but early feedback is good feedback.
If you've got Love installed, you can grab a copy of ATBWP 0.0 by clicking
here. Arrows to control, X fires the pointless circles. Obstacles are randomised, and the AI 'opponent' merely tries to grab every pickup in sight before stopping. There are bugs galore.
Red makes you go faster, white lets you fire using the X button. Let me know what you think and what you'd change given its current direction.
Original PostI need to finish a game. Just one. I can't do it though, no matter how hard I try, so I'm hoping that a competition will give me the focus. Thanks, TIGS!
A Thousand Blank White Pixels is a multiplayer shooter that's all about rules. You start as a pixel, and pick up more pixels by drifting near them. Pixels of different colours do different things - green pixels represent your health. Red represent ammo. Blue pixels affect your speed. Purple pixels... and so on.
The colours are arranged in a wheel on the screen, clearly visible. Like so:
And each player gets three turns of the wheel to use each round. Clockwise or counterclockwise, they can rewire the rules to suit their stockpiles. Is one player holding onto all the speed pixels and zipping around the screen? Swap the colours around and slow him down. Need ammo? Switch the health and attack bars around and start shooting out your health.
I'm working on the finer points of the rules now, and it won't be a very sophisticated game. But I've wanted to do a rule-rewiring game for a while now. Will attempt to do networking, but the main thing is to finish the game. Any thoughts? I'm a bit new here.
EDIT - The title comes from the game "
A Thousand Blank White Cards", where players build up game rules as part of the game. I originally had a much grander game in mind - shifting the game genre, rules, gravity, control scheme on the fly, but I'm taking the indie advice of think small, then think smaller.