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1026285 Posts in 41135 Topics- by 32738 Members - Latest Member: Yarif

July 24, 2014, 08:54:50 AM
TIGSource ForumsFeedbackDevLogsLemma: first-person parkour
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Author Topic: Lemma: first-person parkour  (Read 16550 times)
et1337
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« on: January 22, 2011, 04:09:12 PM »

July 9: Hold on to your butts, there's a new trailer!



Lemma is an immersive first-person parkour game. Every parkour move has the potential to modify the environment. Surfaces pop in and out of existence at will.



Coming to Steam and other stores Real Soon Now™.


Any and all feedback appreciated. Thanks for reading!
« Last Edit: July 09, 2014, 01:36:47 PM by et1337 » Logged

JoGribbs
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« Reply #1 on: January 22, 2011, 05:39:41 PM »

Looks pretty good so far. I'm wondering though, does Mr.Ninja only have 8-way movement?
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et1337
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« Reply #2 on: January 22, 2011, 05:54:16 PM »

Yeah, I don't have my Xbox controller right now, so using the arrow keys, he's limited to four directions + diagonals. When you're in the air and there's more acceleration involved, other angles are possible even with arrow keys.
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Conker
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« Reply #3 on: January 22, 2011, 06:09:58 PM »

What charity ^_^?
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et1337
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« Reply #4 on: January 22, 2011, 06:15:59 PM »

My bad, shoulda posted that first off. It's Mocha Club, they work in Africa. I donate to them because they seem to understand the whole "teach a man to fish" thing.
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Conker
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« Reply #5 on: January 22, 2011, 06:17:28 PM »

Awesome. What a great way to raise money for charity. ^_^

Good luck!
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billythegoat101
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« Reply #6 on: January 22, 2011, 11:04:48 PM »

I really liked the little part in your first demo where the blocks followed you around, I know it seems annoying and in the way but theres something about it that seems fascinating >_<
Maybe the pure white look had something to do with it, I really dont know, so feel free to ignore me

Anyway I like everything youve done so far, and for charity no less! Looking forward to seeing the result :D
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et1337
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« Reply #7 on: January 23, 2011, 02:00:28 PM »

Thanks guys!

I really liked the little part in your first demo where the blocks followed you around, I know it seems annoying and in the way but theres something about it that seems fascinating >_<
Maybe the pure white look had something to do with it, I really dont know, so feel free to ignore me

I know what you mean. It was fun to watch, but it didn't really add much to the gameplay. I'm going to try and get the best of both worlds (eye candy and gameplay) by making the enemies act like that (swarms of blocks).

I would have already gone farther with the concept, but I discovered that the Xbox's CLR implementation has terrible floating-point performance, which basically eliminates "real" physics like I had in the first video. So I'm going to have to emulate with some kind of flocking algorithm.

I do sort of miss the pure white look too; I might go back to something similar. The visuals are nowhere near finalized. If anyone has advice, I'd like to hear it! Gentleman
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et1337
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« Reply #8 on: January 25, 2011, 03:16:36 PM »

Bump for a new speed run video with vaulting, wall-running, and swinging. It took like 20 tries before I nailed it lol. Watch for an alpha release here soon!
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« Reply #9 on: January 26, 2011, 03:33:13 AM »

Just some feedback based on the video:

I feel like, really, for a game about forward motion, freerunning, momentum....whatever...the jump is too vertical.

The wallrunning looks good, but that jump is killing me.  It nullifies any sense of weight or movement you have going before you jump.



This also has some good sideviews of people doing some nice jumping.
« Last Edit: January 26, 2011, 03:42:22 AM by Cosmic Fool » Logged
et1337
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« Reply #10 on: January 26, 2011, 10:09:03 AM »

Excellent point. And thanks for the expertly-crafted Paint diagram. Smiley I'm tweaking the jump as we speak...
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et1337
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« Reply #11 on: March 01, 2011, 03:23:59 PM »

The first playable alpha is available for download!

Please play and let me know of any technical issues or critiques you might have. I'd appreciate it! Beer!
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et1337
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« Reply #12 on: November 25, 2011, 04:20:27 PM »

Resurrecting this old topic to post some new info! The game has taken a new direction since the last post. It's now a PC-only game and it uses an immersive first-person perspective (immersive meaning you can see your arms and legs and whatnot). But it's still about parkour and it still features lots of cubes. Here's another screenshot!



There's also a gameplay video here. Thanks for reading!
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eigenbom
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« Reply #13 on: November 25, 2011, 06:51:29 PM »

Wow, thats awesome. I stupidly downloaded the old alpha and was like wth! Any word on an alpha for this new version?
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et1337
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« Reply #14 on: November 27, 2011, 06:34:58 AM »

Yes, I am shooting to release a new alpha over Christmas break!
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