Thanks guys!
I really liked the little part in your first demo where the blocks followed you around, I know it seems annoying and in the way but theres something about it that seems fascinating >_<
Maybe the pure white look had something to do with it, I really dont know, so feel free to ignore me
I know what you mean. It was fun to watch, but it didn't really add much to the gameplay. I'm going to try and get the best of both worlds (eye candy and gameplay) by making the enemies act like that (swarms of blocks).
I would have already gone farther with the concept, but I discovered that the Xbox's CLR implementation has terrible floating-point performance, which basically eliminates "real" physics like I had in the first video. So I'm going to have to emulate with some kind of flocking algorithm.
I do sort of miss the pure white look too; I might go back to something similar. The visuals are nowhere near finalized. If anyone has advice, I'd like to hear it!
