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876950 Posts in 32840 Topics- by 24282 Members - Latest Member: serioussam909

May 18, 2013, 07:05:19 AM
TIGSource ForumsCommunityCompetitionsVersus (Moderator: Melly)DungeonCraft: Depths of Despair [ Multiplayer dungeon simulator! ]
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Author Topic: DungeonCraft: Depths of Despair [ Multiplayer dungeon simulator! ]  (Read 5588 times)
Eclipse
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« on: January 23, 2011, 06:19:52 AM »



(old artwork! I'll probably just use the name DungeonCraft in the non-compo version of the game)

Depths of Despair is a graphical multiplayer roguelike\dungeon sim.
An epic quest with up to 4 player-controlled heroes versus an evil dungeon master.

Each match starts with the generation of a dungeon floor (procedurally).

The player doing the Dungeon Master can set traps and spawn mobs, the game will play a bit like faster paced, simplified Dungeon Keeper. The dungeon master needs to defeat the players before they stole his treasure and escape the dungeon.

Other players will play it like a normal hack'n'slash game, pretty much like Zelda. They'll roam, they'll fight, they'll cast spells, and they'll happily loot all the shit they can.

Stay tuned for awesome mockups.

features:

Hand Shake Left Hand crafted vector art.
Hand Shake Left Online Multiplayer
Hand Shake Left Possibility for a player to ally with the dungeon master and betray the others (?)
Hand Shake Left Stuff to kill!
Hand Shake Left Stuff to loot!
Hand Shake Left Traps!
« Last Edit: January 26, 2011, 05:42:56 AM by Eclipse » Logged

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Eclipse
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« Reply #1 on: January 23, 2011, 09:53:19 AM »

Doing good looking vector art is harder than I thought, but I'm slowly improving at it!

This is a tileset, even if then I added gradients to simulate a sort of ambient occlusion and now I'm not sure it will tile well  Facepalm


EDIT: just tried mixing the pieces and it tiles resonably well Grin I'm lucky! Next time i'll plan it better instead of just going crazy with the art.
« Last Edit: January 23, 2011, 09:58:53 AM by Eclipse » Logged

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Eclipse
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« Reply #2 on: January 23, 2011, 10:02:40 AM »

If someone is curious about my workflow, I just did a grid with different signs to make sure every piece can tile well with every other:

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« Reply #3 on: January 23, 2011, 11:54:30 AM »

These tiles are some of the best graphics I've seen in the competition so far! Gorgeous! You say doing vector art is hard? I say you're doing fine! What tools are you using in making this game?

Gameplay seems pretty easy to understand, and should be fun. Seems like a solid game overall. And for the record:
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If someone is curious about my workflow <...>
I am! Any pictures, screenshots and whatever else are of interest. Keep us updated!  Coffee
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Eclipse
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« Reply #4 on: January 23, 2011, 12:32:33 PM »

Thanks! Smiley

I'm using the good old Paint Shop Pro 9  Big Laff
It's easier than Photoshop, has a clean interface and the basic stuff to do vector art and mix it with raster layers Smiley

Keep in mind that I'm not talking about Corel Paint Shop Pro but Jasc Paint Shop Pro 9. Corel bought the software years ago and did shitty versions oriented to photo retouching, as it was too similar to their own Corel Painter\Draw.

There's also a PSP9 version by Corel, it's the same as Jasc PSP9, just with a different splash screen.

I've started with the characters, as time is short I'll probably go for a set of premade adventurers, each one with different class and skills instead of doing a character editor. Maybe I'll do that after the compo.

I did a sort of anonymous puppet I'll use to test poses and animations:

hopefully it will speed up animating the sprites

And this is the first character, a Dwarf Warrior


I've cheated here, as I did him before the compo, I wanted to make a game with this graphical style before  Smiley

« Last Edit: January 23, 2011, 12:42:05 PM by Eclipse » Logged

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« Reply #5 on: January 23, 2011, 12:51:08 PM »

diggin' the graphical style  Smiley is that last mockup with the dwarf the game screen size ratio? if so, very Gameboyish  Grin
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Eclipse
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« Reply #6 on: January 23, 2011, 01:34:16 PM »

diggin' the graphical style  Smiley is that last mockup with the dwarf the game screen size ratio? if so, very Gameboyish  Grin

it will be larger, something like 800x600 Smiley
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<Powergloved_Andy> I once fapped to Dora the Explorer
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« Reply #7 on: January 23, 2011, 02:24:18 PM »

Really loving the visuals.
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« Reply #8 on: January 23, 2011, 02:46:08 PM »

I remember that Dwarf! You made a logo too, but I can't remember what for...

Oh, yes, on topic: This game looks absolutely beautiful. The idea sounds fun, too!
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« Reply #9 on: January 23, 2011, 02:48:57 PM »

ok yes, those are probably the most awesome tiles I've ever seen, and I've seen a lot of tiles.  Kiss
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« Reply #10 on: January 23, 2011, 03:08:40 PM »

Beautiful tiles, and the concept (1 DM vs several adventure players) is something I've wanted to play/make for a long time. I look forward to trying this one!  Hand Thumbs Up Left Hand Thumbs Up Left
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« Reply #11 on: January 23, 2011, 04:52:41 PM »


 Kiss thank you guys!


ok yes, those are probably the most awesome tiles I've ever seen, and I've seen a lot of tiles.  Kiss
Thanks a lot Sophie!
I love your games, and from time to time I answer you on twitter, I'm @WaveringRadiant  Grin
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« Reply #12 on: January 24, 2011, 05:36:20 PM »

today was a sloooow day Sad
I had to work on several other projects and I took only few time for the game.

Anyway, 8-directions puppet is go!

Tomorrow will be a coding day, I'll set up networking!



This project is starting to sound really ambitious, but I really really like it the way it is. Hope to get at least a good looking demo for the end of the compo.

I remember that Dwarf! You made a logo too, but I can't remember what for...
It was for a Dwarf Fortess \ Dungeon Keeper clone Smiley Something I'll do with the same codebase of this game.  Smiley Hand Shake Left
« Last Edit: January 24, 2011, 05:43:40 PM by Eclipse » Logged

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« Reply #13 on: January 24, 2011, 07:26:32 PM »


looks good, but why does the head shape change straight on or straight back?
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« Reply #14 on: January 25, 2011, 03:06:57 AM »

that's a good question Tongue I still need to find which one I like the most. I'll probably just change it slightly from character to character.
Stay tuned for the first run cycle animation! I'm shaping it as we speak Smiley
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