click to view not cut off!
It costs 7.99 USD. Thanks to all those that support me!
//topic before I edited it.
You guys are probably thinking "geez, why did this guy not make a devlog until now, when he's 80% done!". Granted, I should have really announced this here sometime before now, but... I didn't.
It's been in progress for about a year now.
I plan on selling it in May; wish me luck! Feel free to ask any questions; I love you guys.
So, what's it about?
It's a procedurally generated ACTIONFEST.To describe what I mean, I have an image:
...and a
VIDEO.
Trailer:
Screenshots: (click the links to view them not-cut-off.http://sunnykatt.files.wordpress.com/2010/12/december_updates_screens-1.pnghttp://sunnykatt.files.wordpress.com/2010/12/december_updates_screens-2.pnghttp://sunnykatt.files.wordpress.com/2010/12/december_updates_screens-7.pngSo... what do you do?Each round of the game you are sent out to venture into the procedurally generated caves below to destroy all of the phantom crystals. After they are all destroyed, you win! The problem is that the crystals slowly grow and multiply over time and they are creating phantoms the entire time. These phantoms lead attacks on your base on the surface and (obviously) try to kill you along the way. You can buy and upgrade units to take with you or to have guard your base, and unlock new weapons and other upgrades during rounds to help you out.
Anyhow; all I need to do before the game is completed is the campaign mode. The campaign mode is going to basically be a map and interface that you travel between battles with; upgrading units and items along the way. Like everything I make, this map will be procedurally generated. (you can never have enough of that...)
This game is the work of a
one man team; I did all the programming, graphics, art (not to be confused with the graphics of the game; this included logos and promo materials), sound effects, design, marketing and PR (this!), and website (even though it's just a modified wordpress theme). The only thing I didn't do was the music, I have a separate guy I go to for that; my music abilities are rather... nonexistent. I wanted to challenge my game development skills and so I made this game. Most of you haven't heard of me before; this is both because my previous work wasn't very good and that I have stayed pretty quiet in the past.
Anyway I've been reading that I'm supposed to start up this whole marketing ramp thing 3 months or so before the release of the game; which is around now! So if you own or write for an indie game blog at all, please please contact me (post here, PM, email(
[email protected])) and I'll see about getting you a special preview build if you want one.
I'm going off to college next year (technically this year); and I really hope I can use the funds earned from this to buy me food! Thanks for your time guys, respond away! :D
I'll post updates to the development process here too, tell me what you think!*
*yeah, I know "medal" is spelled wrong in the trailer. It's fixed now (in the game).
OFFICIAL WEBSITE: sunnykatt.com