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JackieJay
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« Reply #30 on: January 25, 2011, 01:28:35 PM » |
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I think you guys missed the point I was trying to make by mentioning Lugaru. Let me clarify; I was implying that if a brilliant kid can make Lugaru in a few months, multiple average developers should be able to finish a much simpler game in eight months in their spare time.
Then why is it that >99% of all indie games in development you see talked about on line are never finished? That's usually due to lack of motivation, not lack of funds.
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Hayden Scott-Baron
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« Reply #31 on: January 25, 2011, 01:31:39 PM » |
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Then why is it that >99% of all indie games in development you see talked about on line are never finished?
Are 99% of funded indie projects finished?
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moi
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« Reply #32 on: January 25, 2011, 01:35:37 PM » |
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I wouldn't bet money on a home develloper 
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lelebęcülo
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tametick
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« Reply #33 on: January 25, 2011, 01:37:50 PM » |
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I think you guys missed the point I was trying to make by mentioning Lugaru. Let me clarify; I was implying that if a brilliant kid can make Lugaru in a few months, multiple average developers should be able to finish a much simpler game in eight months in their spare time.
Then why is it that >99% of all indie games in development you see talked about on line are never finished? That's usually due to lack of motivation, not lack of funds. And you think the 2 are not related?
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tametick
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« Reply #34 on: January 25, 2011, 01:40:32 PM » |
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Then why is it that >99% of all indie games in development you see talked about on line are never finished?
Are 99% of funded indie projects finished? I don't know, but I would reckon the numbers are better.
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tametick
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« Reply #35 on: January 25, 2011, 01:44:55 PM » |
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Does the guy who paid $1000 get 10% or 15%? The way you've written it is pretty sloppy. The whole thing sounds like a legal mess.
Yeah I admit I could have been more careful phrasing that. However AFAIK this page isn't a legally binding document, so hopefully there isn't a shitstorm awaiting us. Also, to clarify the issue: the $1000 contribution is limited to 1 person, which has already claimed it, so there is no chance of us giving 110% of our profits or anything like that. The $500 pledges are still available (there are 5 of those)
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moi
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« Reply #36 on: January 25, 2011, 01:48:44 PM » |
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If I give you $500 will I get full access to the game's statistics?
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lelebęcülo
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tametick
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« Reply #37 on: January 25, 2011, 01:49:53 PM » |
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If I give you $500 will I get full access to the game's statistics?
What kind of statistics do you want to have moi?
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Fallsburg
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« Reply #38 on: January 25, 2011, 01:50:02 PM » |
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I think you guys missed the point I was trying to make by mentioning Lugaru. Let me clarify; I was implying that if a brilliant kid can make Lugaru in a few months, multiple average developers should be able to finish a much simpler game in eight months in their spare time.
Then why is it that >99% of all indie games in development you see talked about on line are never finished? First of all, let's not make up statistics. Second, that's because people tend to have grand ideas that wind up sputtering. Those people that have realistic games that are relatively simple, which your game is, tend to have a much higher success rate. This causes people to ask the question, "Why do you deserve this money?" Unfortunately, you won't get a ton of sympathy here, because a lot of people are in your situation (i.e. hobbyist trying to make it) and aren't begging for money.
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tametick
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« Reply #39 on: January 25, 2011, 01:55:23 PM » |
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Unfortunately, you won't get a ton of sympathy here, because a lot of people are in your situation (i.e. hobbyist trying to make it)
I would think that is exactly the reason I *would* get sympathy, as people can relate to my situation (of asking for an honestly fairly modest amount of money to work on my games full time). Also, this isn't simply a donation as people do get something in return for the pledge.
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JackieJay
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« Reply #40 on: January 25, 2011, 01:57:31 PM » |
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I think you guys missed the point I was trying to make by mentioning Lugaru. Let me clarify; I was implying that if a brilliant kid can make Lugaru in a few months, multiple average developers should be able to finish a much simpler game in eight months in their spare time.
Then why is it that >99% of all indie games in development you see talked about on line are never finished? That's usually due to lack of motivation, not lack of funds. And you think the 2 are not related? hum no, not everyone make games for money ya know. 99% of those 99% were going to be freeware games anyway.
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Snow
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« Reply #41 on: January 25, 2011, 01:58:58 PM » |
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I think you guys missed the point I was trying to make by mentioning Lugaru. Let me clarify; I was implying that if a brilliant kid can make Lugaru in a few months, multiple average developers should be able to finish a much simpler game in eight months in their spare time.
Then why is it that >99% of all indie games in development you see talked about on line are never finished? That's usually due to lack of motivation, not lack of funds. BANG! Right on the button. I can boast 30 unfinished projects... actually, that makes me sad now. But seriously, you get really excited about a game mechanic that you just invented one day, then you realize that it's either stupid or someone else made it as well or you just don't like it or don't think anyone would be interested in the project. So, it gets abandoned or placed on the proverbial back-burner.
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tametick
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« Reply #42 on: January 25, 2011, 01:59:12 PM » |
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hum no, not everyone make games for money ya know. 99% of those 99% were going to be freeware games anyway.
I'm not in it for the gold pit and yacht either (honestly I will probably make more money per hour staying at my current "normal" game developer job). The money is so that we (2 people, one with a kid & a wife) can work on the game full time for a couple of months + contract out some more music & graphics + not starve.
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Fallsburg
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« Reply #43 on: January 25, 2011, 02:00:07 PM » |
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Unfortunately, you won't get a ton of sympathy here, because a lot of people are in your situation (i.e. hobbyist trying to make it)
I would think that is exactly the reason I *would* get sympathy, as people can relate to my situation (of asking for an honestly fairly modest amount of money to work on my games full time). Also, this isn't simply a donation as people do get something in return for the pledge. Ok, my wording was off. It will generate sympathy, but it won't generate willing donators. If someone is in the same situation as you, it would seem to indicate that a) they need more money, and b) would be wanting money from someone else. i.e. Not the person who is going to be giving you money. Unless you are suggesting some sort of magic circlejerk that somehow creates money for all of us? 
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tametick
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« Reply #44 on: January 25, 2011, 02:02:43 PM » |
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Ok, my wording was off. It will generate sympathy, but it won't generate willing donators. If someone is in the same situation as you, it would seem to indicate that a) they need more money, and b) would be wanting money from someone else. i.e. Not the person who is going to be giving you money.
Ok, that is a much more understandable position 
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