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June 19, 2013, 07:58:22 PM
TIGSource ForumsCommunityAnnouncementsOur game on 8BitFunding!
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Author Topic: Our game on 8BitFunding!  (Read 5600 times)
tametick
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« on: January 24, 2011, 09:05:40 AM »

In response to all the positive response Cardinal Quest has received (>15,000 visitors, mostly within a couple of days when it hit reddit and a bunch of other social linking sites), Corey & I have decided to try to get some funding in order to finish up the game and put it on sale on FlashGameLicense.

We are using a new crowd-sourcing funding site for indie games called 8BitFunding.com, which just went online today and has Cardinal Quest in their first round of games being funded - check it out!
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tametick
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« Reply #1 on: January 24, 2011, 12:21:24 PM »

Video:
http://www.youtube.com/watch?v=WEopZAmMd1E

Some screenshots:




Concept art:
http://i.imgur.com/Hcfvy.jpg
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Skofo
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« Reply #2 on: January 24, 2011, 02:34:24 PM »

Quote
Begging for thousands of dollars for commercial retro game

Undecided
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If you wish to make a video game from scratch, you must first invent the universe.
tametick
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Could take weeks, sir!


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« Reply #3 on: January 24, 2011, 02:36:03 PM »

Yes that's about right  Well, hello there!

Got $95 so far (first 5 hours)- their site has a bug where it doesn't display anonymous contributions as part of the total sum, but I've been promised it will be fixed tomorrow.

We are asking for the money so that we can afford to both work on it full time and finish the final version in a month instead of a year.

Also, we contract out some of the graphics & music.
« Last Edit: January 24, 2011, 02:42:39 PM by tametick » Logged

Seth
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« Reply #4 on: January 24, 2011, 02:46:28 PM »

This game looks neat, but how will it be different from your standard orc-bashing roguelike?
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tametick
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« Reply #5 on: January 24, 2011, 02:51:59 PM »

This game looks neat

Thank you!

but how will it be different from your standard orc-bashing roguelike?

It is actually a mixture of a roguelike and an arcade game - it is relatively simple and fast to play, you don't need to learn 10s of obscure keyboard commands- you can just jump in and start playing and having fun off the bat.
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Skofo
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« Reply #6 on: January 24, 2011, 03:02:35 PM »

Well, I hope things work out well for ya and I'm looking forward to playing your game! I'm a sucker for dungeon crawlers.

Though I still think that asking for donations in your situation is odd. I'd be more understanding if it were a non-commercial/open source project, or if it were significantly more ambitious than it seems to be. What is left to finish in your game that would require a year of multiple people's spare time to make? Lugaru was made from scratch by a high school student in one summer.

Also, I'm fairly certain there are people here who would make graphics and music for your type of game free. Either that or you could just learn to make them yourself. Making decent 16x16 non-animated pixel art and retro tunes is not that hard.
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tametick
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Could take weeks, sir!


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« Reply #7 on: January 24, 2011, 03:06:12 PM »

What is left to finish in your game that would require a year of multiple people's spare time to make?

Two people, both with full time jobs, one with a family to support. Spare time is at a premium.

Lugaru was made from scratch by a high school student in one summer.

And MineCraft was originally made by one person in his spare time in a couple of weeks.  Both are outliers.
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Peevish
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« Reply #8 on: January 24, 2011, 05:53:45 PM »

Best of luck folks!

Skofo, tell ya what: this summer, you make a game like Lugaru, then tell me it's easy. I'll give ya $5.
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wiley
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« Reply #9 on: January 24, 2011, 09:35:54 PM »

First of all, this is the wrong place to post, you should be in announcements, not "indie games" (the difference is that you're self-promoting).

Secondly, I want to say that I must question the ethics of somebody who tries to both crowd-fund a game as well as actually sell it to a sponsor (i.e. the equivalent of a publisher!). Do you want to make a game, or do you want to make money?
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tametick
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Could take weeks, sir!


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« Reply #10 on: January 24, 2011, 11:20:05 PM »


Secondly, I want to say that I must question the ethics of somebody who tries to both crowd-fund a game as well as actually sell it to a sponsor (i.e. the equivalent of a publisher!). Do you want to make a game, or do you want to make money?

Ideally I want both!  Shrug

If you read the description on 8bf carefully you will see that we want to sell the flash version on FGL to further finance the development of the mobile and desktop versions (which will be bigger and better than the initial flash version sold to portals).

Sorry if I posted it in the wrong sub forum - was not intentional.
« Last Edit: January 25, 2011, 04:14:40 AM by tametick » Logged

slembcke
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« Reply #11 on: January 24, 2011, 11:37:54 PM »

Lugaru was made from scratch by a high school student in one summer.

I remember playing with alpha/beta builds that showed up in the iDevGames chat room over the period of at least a year, probably more like 2. Even so, David Rosen was not your average high school student either, otherwise there would be a lot more examples of games like Lugaru.

I think it's great that something like 8BitFunding exists. That said, I'm somewhat skeptical that it will catch on very well. To convince enough people to really get some funding you'll have to have a lot of work completed up front anyway I suspect.
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tametick
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« Reply #12 on: January 25, 2011, 04:14:14 AM »

Update: currently at $105 after the first 19 hours (there is a bug in the total sum showing, i was told it will be fixed today).

35 days and a bit to go!
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tametick
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« Reply #13 on: January 25, 2011, 05:32:38 AM »

$1205!

Not bad for a first day Smiley

Thank you all!

Just $5795 and 35 days to go Smiley
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Superb Joe
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« Reply #14 on: January 25, 2011, 06:02:43 AM »

I already played Epic Dungeon and it only cost me one dollar not seven thousand.
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