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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)Pencerkoff Starship [Finished]
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Author Topic: Pencerkoff Starship [Finished]  (Read 13144 times)
Pencerkoff
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« on: January 24, 2011, 11:33:55 AM »

Hello this is Pencerkoff

Finished Version (15 Mb)

No-Numpad Version (15 Mb)





2-player , same keyboard

Design your own ship to fight against a friend, the computer, or both

May be a little complicated, but it is worth the mental investment

Uses fairly legit physics, but don't call me out on any of it

Player 1 : WASD + B + N + M
Player 2 : Arrows + Num1 + Num2 + Num3
Player 2 (no numpad version) : Arrows + I + O + P

Thanks to Mr. Trianglehead for his Assemblee spaceships

Thanks to JorgeBoscan for his 3rd Assemblee song

Thanks to cheapshot for two of his Assemblee songs

-PENCERKOFF
« Last Edit: March 01, 2011, 03:29:26 PM by Pencerkoff » Logged

Pencerkoff
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« Reply #1 on: January 24, 2011, 11:34:51 AM »

Hello this is still Pencerkoff

Features:

    Movement based on realistic physics (acceleration limited by drag)
    Customizable ships (idea mostly taken from the Starfleet Command series)
    Damage adversely effects the ship's components
    8 different components
    7 different ship templates
    AI for enemies, not awesome but very reasonable
    Music and sound effects
    3 game modes (one for single player and two for multiplayer)
    Obnoxious menu system (Pencerkoff Standard)
   
- PENCERKOFF
« Last Edit: February 23, 2011, 06:49:26 AM by Pencerkoff » Logged

Melly
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« Reply #2 on: January 24, 2011, 12:06:13 PM »

I don't think hotseat is what you're thinking. Hotseat is multiplayer where players swap who's playing at a specific moment, like turn-based games, and players don't play simultaneously.

At least I'm farily sure of it.

Also your concept looks really interesting.
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« Reply #3 on: January 24, 2011, 01:25:19 PM »

That's definitely got the Star Control vibe already - one of my all time favourite games. Can't wait to see where this goes.

Are you planning to have very assymetric ship abilities and strengths? I thought the points mechanic for picking sides added quite a bit, and it was also fun to try and beat large tough ships with less likely ones (Pkunk ftw!)

Will
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« Reply #4 on: January 24, 2011, 01:39:12 PM »

Pencerkoff, you still exist! Good, I have high expections of this!
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Pencerkoff
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« Reply #5 on: January 27, 2011, 10:42:13 PM »

Hello this is Pencerkoff



Moving along.  Components you select before the fight now affect your ship.  Each component has mass, and each booster engine has thrust, which determines your ships's acceleration based on F=ma.  Also solved for turning speed using a similar principle involving angular momentum.

Using GM tiles for the first time ever.  Probably far off from another playable demo.  Now includes bullet type weapons and the graphic for lasers.

Pencerkoff, you still exist! Good, I have high expections of this!

Hey I never went anywhere, there just aren't very many of these competitions.  I had to substitute the Comicompo for my competition lust recently, which has admittedly left me feeling somewhat dirty.

-PkunkERKOFF
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« Reply #6 on: January 28, 2011, 03:54:15 AM »

Compo addiction is good! Beer!

Also, will components affect ships appearancE?
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Pencerkoff
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« Reply #7 on: January 28, 2011, 12:27:59 PM »

Hello this is Pencerkoff

Not in the way you may want.  There will be a few ship templates, each with component slots.  As the ship gets damaged, those components will fail and their corresponding section of the ship will look damaged (hopefully).

Otherwise, fire trails appear out of the part of the ship that has booster engines and missles shoot from their bays, no matter where you put them.

I'll try and make an interface so you guys can try it out.  Maybe tomorrow.

-PENCERKOFF
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Pencerkoff
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« Reply #8 on: January 31, 2011, 11:34:54 PM »

Hello this is Pencerkoff,

New demo, only one player can customize their ship, a system which is probably confusing to anyone not named Pencerkoff.

Power doesn't quite work right yet.  I have no idea what I'm doing next.





-PENCERKOFF
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Pencerkoff
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« Reply #9 on: February 08, 2011, 04:49:29 AM »

Hello this is Pencerkoff

Next Demo up, it however is only single player.  Obviously not a permanent change.  It has an infinite amount of enemy ships with poor AI to destroy.  Build has Lasers, though they seem over-powered.  Will likely give a limiting firing arc and a charge-up time to balance it.  I think I can safely start calling it "fun to play around with".

Can anyone suggest some of the Assemblee music for this game?  I have a horrible sense of appropriate video game music.  Also it seems a decent amount is no longer is hosted, which is annoying.  Oh, sound effects too.

If anyone out there wants to contribute some real basic pixel art to my game, I'd love some more ships to eventually put into my game.  Anyone interested can post or PM me and I'll tell you the pixel sizes I'm looking for.  Normally I do my own but I seem to be incapable of pulling off anything remotely as cool-looking as Mr. Trianglehead's.

-PENCERKOFF
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Pencerkoff
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« Reply #10 on: February 17, 2011, 05:02:01 AM »

Hello this is Pencerkoff

One more Demo for whoever might want to try it out.  May be the last one before my final.  I enjoy playing it, though I can't tell if it's all too complicated for others.

DONE:
I have 8 ship components now, all fully functional

LEFT TO GO:
sound
ship template selection
multiplayer
score system

-PENCERKOFF
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Pencerkoff
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« Reply #11 on: February 23, 2011, 06:59:38 AM »

Hello this is Pencerkoff

I finished.  I've never had a thread with so little life to it, but oddly I've been motivated to finish this thing anyway.

This is the least approachable game I've ever made, but I have to say it's my favorite.  Don't be put off by the fact that it's a little complicated, I think it's worth the time to learn it.

Multiplayer works now but there's probably bugs, as there is only the one of me. 

Give me feedback, I finished early to further modify the code if needed.

-PENCERKOFF
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« Reply #12 on: February 24, 2011, 07:44:05 AM »

hello this is RadiationBlur  Smiley

the game is absolutely amazing, as the fact that you could design your own spacecraft!


cons:
The camera was a bit confusing and flaky(creazy?)
the starter ship was a big cloud of rockets.(?)
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Pencerkoff
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« Reply #13 on: February 24, 2011, 01:10:15 PM »

Hello this is Pencerkoff

The camera was a bit confusing and flaky(creazy?)
the starter ship was a big cloud of rockets.(?)

The camera equations are a bit complex, and I had trouble making it more fluid.  The problem is that you want a large playing field but occasionally want to see the details... I may mess with it and see what I can do.

I never thought about a first time player going for the "no cost" option and getting confused.  Of course, it makes perfect sense.  Maybe I'll just default to the Vodka Hangover for the no cost modes.

The story behind that is I had a Borg-cube looking thing for the sprite but didn't load it right and got nothing instead.  It was so funny looking I kept it, just for that ship.

Glad you liked it!

-PENCERKOFF
« Last Edit: February 24, 2011, 01:32:40 PM by Pencerkoff » Logged

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« Reply #14 on: February 28, 2011, 11:56:31 PM »

The Game wouldnt run. Do I need XNA,  says 'encountered a problem and needs to close'
nice music.

To Pencerkoff
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Pencerkoff
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« Reply #15 on: March 01, 2011, 08:54:17 AM »

Hello this is Pencerkoff

The Game wouldnt run. Do I need XNA,  says 'encountered a problem and needs to close'
nice music.

The game should run in windows, so long as the folder was kept as is.  I made this in GM so I really couldn't fix it even if I knew what the problem was.  I'll ask about this in a technical GM thread.

-PENCERKOFF
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« Reply #16 on: March 01, 2011, 11:16:06 AM »

Maybe a resolution thing if it runs in fullscreen? Looks fun, btw. I'll try it when I get home. A suggesting is to change the controls so it's playable on a keyboard with no numpad. Smiley (Sitting at a Mac right now made me think of this.)
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Versus entry: Battle Mode
Pencerkoff
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« Reply #17 on: March 01, 2011, 12:54:23 PM »

Hello this is Pencerkoff

Pretty sure it's just the guy's computer. One possibility is an inadequate graphics card... if the graphics card does not support Direct3D, or has less than 64 MB of memory, it wont be able to run the game.

Perhaps ask him to try running a different Game Maker game, and see if he gets the same results?

Sorry Glinka.  Sounds like you can't run any GM games.

(Sitting at a Mac right now made me think of this.)

I couldn't get a good key combination for both players on the same keyboard without the numpad.  GM doesn't handle the < > ? keys which would be ideal.  Single player works, though.

-PENCERKOFF
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« Reply #18 on: March 01, 2011, 02:46:57 PM »

Good game Pencerkoff! allthough first time i played it i forgot to buy weapons XD i love that you allso put in a single player mode Smiley
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Pencerkoff
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« Reply #19 on: March 01, 2011, 02:50:26 PM »

Hello this is Pencerkoff

Good game Pencerkoff! allthough first time i played it i forgot to buy weapons XD i love that you allso put in a single player mode Smiley

I'm sure if you took a poll, you'd find that most play-testers are single players.  Glad you like it.

-PENCERKOFF
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