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1057074 Posts in 42936 Topics- by 34883 Members - Latest Member: PTlGhOsT

October 24, 2014, 07:26:40 PM
TIGSource ForumsCommunityCompetitionsVersus (Moderator: Melly)0Space [Finished]
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teknogames
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« on: January 24, 2011, 03:29:50 PM »

A 2-4 local player zero gravity hunting deathmatch game

Here is what it used to look like!

Screens



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« Last Edit: March 11, 2011, 12:30:16 PM by teknogames » Logged

QOG
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« Reply #1 on: January 24, 2011, 03:34:43 PM »

looks pretty awesome.  Smiley Hand Thumbs Up Right
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LiquidAsh
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« Reply #2 on: January 24, 2011, 04:40:17 PM »

Looks pretty interesting.  I imagine it will look even more interesting when multiple players are bouncing off of the walls and ceilings.  Have you decide on an objective/goal for the players to beat their competition?
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« Reply #3 on: January 24, 2011, 05:27:53 PM »

those are some excellent de-corpsing effects, nice work. Will the ground plane always reorient to horizontal like that?
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« Reply #4 on: January 24, 2011, 05:47:32 PM »

I like the look of this. It looks a little bit complicated to play, I can't figure out how the aiming works at all from the video Droop
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« Reply #5 on: January 24, 2011, 06:07:33 PM »

oh my god that art and that idea  Kiss
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« Reply #6 on: January 24, 2011, 06:52:42 PM »

Looks like a great idea. I cannot wait until you release a playable demo.
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« Reply #7 on: January 24, 2011, 08:10:29 PM »

looks good!

does the blood orient to the killers gravity or the victims gravity?

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« Reply #8 on: January 24, 2011, 08:34:04 PM »

Great video - it looks like a demake of the zero-G bits of Dead Space Smiley

Do you always head towards the nearest piece of ground (like in Mario Galaxy) or float until you touch a new piece? I couldn't make it out from the video.

Will
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« Reply #9 on: January 24, 2011, 08:41:18 PM »

That is a really cool concept of how to implement a "gravity switching" mechanic. Bravo. And I love the floating blood.

You should see if there's a way to make it look all youtube-artifact-y in the final version
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teknogames
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« Reply #10 on: January 24, 2011, 10:33:39 PM »

I just made a new engine for the game that cleans up and simplifies a lot of things. Now I think I'm going to work on graphics  Smiley

Quote
Looks pretty interesting.  I imagine it will look even more interesting when multiple players are bouncing off of the walls and ceilings.  Have you decide on an objective/goal for the players to beat their competition?

Oh, I should have described it more clearly, the players are hunting eachother. I have yet to decide if I will do respawning or a 'last one standing' sort of thing.

I favor a survival thing because the game gets tense as you are sifting through all the floating gibs and whatnot. In one test play, my friend didn't shoot me because he at first thought I was another floating body.

Quote
those are some excellent de-corpsing effects, nice work. Will the ground plane always reorient to horizontal like that?

At first I was going to let players decide, but I realized that having the whole screen turn made the game more interesting.

Quote
I like the look of this. It looks a little bit complicated to play, I can't figure out how the aiming works at all from the video

Thanks, I'm hoping that the game will have an acid retro-sci fi look at the end. The aiming works like any 4 directional platform shooter. In the latest version, the screen spin is appended onto the 90 degree limits... Not sure if I will keep it like that though.

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looks good!

does the blood orient to the killers gravity or the victims gravity?
The blood in motion stays in motion unless acted upon by an outside force  Gentleman

Quote
Great video - it looks like a demake of the zero-G bits of Dead Space

Do you always head towards the nearest piece of ground (like in Mario Galaxy) or float until you touch a new piece? I couldn't make it out from the video.

Will
You reorient yourself whenever you hit a wall.

Quote
You should see if there's a way to make it look all youtube-artifact-y in the final version
I tried to do an effect that bent the screen but I was having difficulty getting it to work... I'll keep messing with effects though
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« Reply #11 on: January 25, 2011, 12:19:26 AM »

This looks like it's going to be crazy fun to play! Are you planning on implementing online play? The gameplay must be ridiculously fun and unexpected if each player is seeing themselves as being oriented 'properly' and the other players are walking on the walls and upside down on the ceiling.

Very exciting!
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teknogames
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« Reply #12 on: January 26, 2011, 02:52:54 PM »

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« Reply #13 on: January 26, 2011, 03:06:39 PM »

love the aliased look  Smiley
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Ivan
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alright, let's see what we can see

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« Reply #14 on: January 26, 2011, 03:13:18 PM »

Love the colorpalette!
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« Reply #15 on: January 27, 2011, 01:47:18 AM »

New Game Play Video

Added knives and bombs after I made the video though.
They're sweeeeet.
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« Reply #16 on: January 27, 2011, 02:15:16 AM »

This looks pretty cool. When watching the vid in full screen all the screen flipping became a little dizzying.
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« Reply #17 on: January 27, 2011, 02:29:24 AM »

this looks totally wicked!  Shocked
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« Reply #18 on: January 27, 2011, 03:23:00 AM »

The duel is fantastic, though as Oddball said, it can make you a little dizzy while watching.

Also! Have you considered adding grenades that would be affected by the gravity the same way as players do but would also bounce and have delayed timers (just like in Quake)?
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« Reply #19 on: January 27, 2011, 05:47:03 AM »

love the visuals  Kiss the game looks fun too
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