Hoot to all Tiggers!
Progress on Owlboy is so rapid these days, that we thought it was time to update you all on it's development!What is Owlboy some may ask?
It is our first project as a team, and we like to call ourselves D-Pad Studio. We are Simon S. Andersen aka. Snake
(Artist/Designer), Adrian Bauer(Co-Design/Testing Manager), Jonathan Geer
(Composer) and Jo-Remi
(Programmer)! We've also got a squiddy little girl onboard, romancing our artist, and working our facebook
We have our own website, here: www.DPadStudio.comSo, what's up with Owlboy?
It's taken quite awhile to create the game, but we're closing in on the final finish line! Right now, we're finishing a demo CD
, which we will throw at people during our trip to GDC San Fran 2011!
First of all, let me tell you the story behind Owlboy,Story thus far...
Otus is a student Owl, trained by his mentor Asio. The cloak which Otus bears enables him to fly, which is quite useful in the floating world which they inhabit. This world is also inhabited by rough Sky Pirates, magical creatures and monsters so big, it's a wonder the islands they tremple on is still afloat.Youtube - Owlboy Gameplay ClipsYoutube - Owlboy Early Gameplay TrailerSky Pirates, Monsters, Owls, Oh my!
Yes, the main goal of Owlboy is to tell a short, meaningful and fun story
of a very detailed world. All of the world's story and mysteries won't be told through dialogue or events, as these are well kept secrets
. But details and hints about the world's origin is spread throughout the game, to keep explorers interested.
We also want to make this a fun and actiony platformer, with skip-able cutscenes for the gamers who are less interested in story, and more keen on getting into the adventuring.Telling the story of Otus and his ques
t however, is a very important goal for us! If not the most importent-est.Magic Creatures and a floating world?
The game has a huge array of monsters, characters and objects, here are but a few:How Progress Coming? Soon done
Not long now. With Owlboy being developed full-time on our free-time, our days consist of eating, sleeping and working on Owlboy. We're expecting to turn a corner in April 2011
, where we probably will have all content done, and playtesting and bug-fixings remaining.
Our latest mile-stone is to add all items, menu's and helpers
for the release of the Owlboy Demo.
Throughout the rest of the development, we will keep this Topic updated, and describe several aspects and design choices we've done along the project, and how fun it is to work on a project like this on a small team.
Hope you like our little big project!
~ D-Pad Studio.
Ps. If you want to see more Owlboy, visit our FaceBook
page, or DPadStudio.com