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1037369 Posts in 41903 Topics- by 33511 Members - Latest Member: Vider

August 30, 2014, 08:25:54 AM
TIGSource ForumsFeedbackDevLogsOwlboy Development
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Author Topic: Owlboy Development  (Read 38110 times)
initials
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« Reply #150 on: September 13, 2011, 05:56:20 PM »

Ok here's my experience.

MacBook Pro 2011 model running Windows 7. Installed fine. Xbox360 controller works great.

So install is all cool.

Playing the Game:
Looks amazing.
Plays smooth.

I don't want to comment on the game play because I can see what you are going for and it's different and nice, so it's quite cool. Keep doing what you are doing.
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Initials
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Super Lemonade Factory, Super Lemonade Factory Part Two, Revvolvver, Four Chambers of the Human Heart.
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« Reply #151 on: September 15, 2011, 07:49:47 AM »

I don't really like the way the zoom messes up the pixel art Undecided but the game is great
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<Powergloved_Andy> I once fapped to Dora the Explorer
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« Reply #152 on: January 08, 2013, 04:58:13 PM »

Ahoy everyone!  Gentleman

It's been a while. Maybe too much of a while. The team's been busy with development and kind of dropped off the radar. I decided it was time to get people back in the loop and give some proper updates.

I've considered just starting a new topic considering I'll be the one taking care of the updates, and Jo was the one that started this one. But I'm pretty sure someone would fish this one back up if I did, so here we are.

At the moment I'm just giving this thread a little jumpstart. We've spent the last year implementing a lot of things. Most notably a bunch of freeroaming maps since a lot of players noted that they wanted more freedom. This took a lot more time than enticipated though, which is why we've been in hiding for so long. Here's some art of the new areas in question:







Right now we're busy with dungeons, but if time allows it, we're going to compile a video showing all the changes we've done. I'll be updating this thread as frequently as I can. If the mods would rahter I start a new thead, I'll take care of that right away.

It's good to be back gentlemen.
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C.D Buckmaster
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« Reply #153 on: January 08, 2013, 05:17:48 PM »

Glad to see this thread active again, I'll be watching it closely.
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« Reply #154 on: January 08, 2013, 06:24:12 PM »

 Kiss
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« Reply #155 on: January 08, 2013, 06:31:36 PM »

Aaaaaaand BIG mess in my pants
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"Games are made by artists, so to not consider them art is an insult to the artists who work on them." - Some guy on IGN.

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« Reply #156 on: January 09, 2013, 01:16:51 AM »







This one remind me of Barrel blast  Hand Metal Right
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Jared C
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« Reply #157 on: January 09, 2013, 02:33:08 AM »

Aaaaaaand BIG mess in my pants
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Gabriel Verdon
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« Reply #158 on: January 09, 2013, 02:48:35 AM »

The master returns!
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Quarry
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« Reply #159 on: January 09, 2013, 02:58:06 AM »

my eyes...
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« Reply #160 on: January 09, 2013, 04:37:46 AM »

That art! WTF
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sublinimal
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« Reply #161 on: January 09, 2013, 10:22:36 AM »

Don't worry about infrequent updates, just take your time, we still love this.
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« Reply #162 on: January 09, 2013, 11:04:33 AM »

Still amazingly beautiful.
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Snake
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« Reply #163 on: January 10, 2013, 11:21:17 AM »

This one remind me of Barrel blast  Hand Metal Right

Not really intentional, but now you've made me want to add barrels to it...

Don't worry about infrequent updates, just take your time, we still love this.

I really appretiate that. Working on something for so long can make you lose sight of things at times.

Oh yeah. Figured I'd post what I've been working on currently. I have a particular scene that I didn't feel was quite capturing what I wanted, so I decided to add a little detail.



The piece is devided into several paralax layers, so you'll get some proper debth when you move around.
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« Reply #164 on: January 10, 2013, 11:53:06 AM »

oh boy oh boy oh boy I wanna play this so badly  Kiss
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