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1059328 Posts in 43067 Topics- by 35023 Members - Latest Member: andrew-raphael-lukasik

October 31, 2014, 09:47:32 AM
TIGSource ForumsFeedbackDevLogsOwlboy Development
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« Reply #140 on: August 21, 2011, 08:22:23 PM »

Lacking that last layer of polish, but still quite interesting (and very aesthetically pleasing). The opening of the game was somewhat confusing (no real intro/story) but I suppose that'll be changed upon release.
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« Reply #141 on: August 21, 2011, 09:23:54 PM »

Why did it "repair" my XNA 4 installation? Was there anything wrong with it? I think a checkbox to install XNA would be feasible to add to the demo.
I don't really like reinstalling something I already have.
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« Reply #142 on: August 21, 2011, 10:19:27 PM »

Just played the demo, it's good stuff. The atmosphere is great and the pixel art is gorgeous (though sadly a lot of it was ruined by the incredibly ugly nearest neighbor pixel scaling). The level design seemed a bit empty though (quite a few long/high corridors with nothing in them), and most of the puzzles had pretty obvious solutions. Basically it just needs to be tightened up a bit, maybe make the action a bit faster too (though I played with a gamepad instead of a mouse+keyboard so maybe that helped make it easier for me).
« Last Edit: August 21, 2011, 10:26:31 PM by DavidCaruso » Logged

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« Reply #143 on: August 21, 2011, 10:28:13 PM »

empty

This is exactly what was on my mind.
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« Reply #144 on: August 22, 2011, 01:54:46 AM »

just played. really great! love some part of the game, like the gnome chase. accidentally flying, and get chased by bunch of them Epileptic

really hope i can get this, but...

that part reminded me a lot of Heart of Darkness :D Especially the death animation and the fact that the enemies are almost totally black with green glows. And if something reminds me of HoD, that's a compliment
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« Reply #145 on: August 22, 2011, 05:04:56 PM »

Why does every game have hats these days? Why I am I working on a game with hats myself? What have you done to me, TIG?
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« Reply #146 on: August 22, 2011, 07:42:38 PM »

Every game with hats is a TF2 ripoff.
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« Reply #147 on: August 25, 2011, 11:13:05 AM »

Hey Owlboy Devs!

   Thought I'd chime in to share my experience with you and the fellow community. I've been keeping the lazy eye on OwlBoy throughout development and was super excited to see the demo posted yesterday on the main page of TIGSource! After cleaning my daily plate of work and venturing into the mists I sunk my teeth into OwlBoy for the first time!

Analysis -

Graphics: Simply stunning how the pixel art looks in this game. The amount of detail you've managed to cram into the environment is really really impressive! Along with this the designs of the characters, and enemies and animations are also top notch! I have to say the fish with the top hat who's there to save your progress is priceless. Love that little guy ( one small suggestion might be to put an indicator near or above him because sometimes he can be hard to notice in the pools of water.

Music and SFX: Musical tracks were nice and fitting though not very memorable. That being said it's hard to judge the overall impact of the music when you've only heard a few tracks and played a portion of the game. Music effectiveness goes hand and hand with gameplay so I'm sure after a full play through my opinion here will change. Aside from the music SFX's I found fit really well.

Gameplay: The gameplay was quite smooth and stayed enjoyable up until the very end of the demo. Unlike other people who found the level design somewhat confusing I can't say I found that at all. For the most part the demo was very straightforward and player friendly. The main issue I had when playing was figuring out the puzzle with the vase full of water and the plant. It stumped me for like 5 minutes but was rewarding to have finally figured it out. Perhaps again an indicator showing the relation to quest items could come in handy, it will lower difficulty but at least people wont get stuck for awhile and get frustrated with a puzzle.

Final Word: Even though it was just a small taste I must say that I had a blast! Good luck on the remaining work to be done and I can't wait to pick up the full version when she's ready!
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« Reply #148 on: September 12, 2011, 04:32:45 PM »

1. Okay, i lost my gunner fellow by throwing him into spikes (just to see if he would die, well, he did).
And now he's gone, he's fucking gone. I load up my save in owl temple, he's till not there.
And i have no fucking clue where to find him / make him respawn / or is he gone for good?
Extremely frustrating. Especially compounded by the fact that i DO want to continue playing the game, BADLY.

2. Shop is confusing, i buy stuff, and there's no indication that the stuff was bought and what i own already. It doesn't disappear, nothing happens really.

3. With multi-monitor setup mouse is not confined to the game screen and i can accidentally click on desktop on secondary monitors minimizing game frequently. Frustrating.

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« Reply #149 on: September 13, 2011, 01:03:40 AM »

1. Okay, i lost my gunner fellow by throwing him into spikes (just to see if he would die, well, he did).
And now he's gone, he's fucking gone. I load up my save in owl temple, he's till not there.
And i have no fucking clue where to find him / make him respawn / or is he gone for good?
Extremely frustrating. Especially compounded by the fact that i DO want to continue playing the game, BADLY.

there's a key to respawn him next to you...
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« Reply #150 on: September 13, 2011, 05:56:20 PM »

Ok here's my experience.

MacBook Pro 2011 model running Windows 7. Installed fine. Xbox360 controller works great.

So install is all cool.

Playing the Game:
Looks amazing.
Plays smooth.

I don't want to comment on the game play because I can see what you are going for and it's different and nice, so it's quite cool. Keep doing what you are doing.
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« Reply #151 on: September 15, 2011, 07:49:47 AM »

I don't really like the way the zoom messes up the pixel art Undecided but the game is great
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« Reply #152 on: January 08, 2013, 04:58:13 PM »

Ahoy everyone!  Gentleman

It's been a while. Maybe too much of a while. The team's been busy with development and kind of dropped off the radar. I decided it was time to get people back in the loop and give some proper updates.

I've considered just starting a new topic considering I'll be the one taking care of the updates, and Jo was the one that started this one. But I'm pretty sure someone would fish this one back up if I did, so here we are.

At the moment I'm just giving this thread a little jumpstart. We've spent the last year implementing a lot of things. Most notably a bunch of freeroaming maps since a lot of players noted that they wanted more freedom. This took a lot more time than enticipated though, which is why we've been in hiding for so long. Here's some art of the new areas in question:







Right now we're busy with dungeons, but if time allows it, we're going to compile a video showing all the changes we've done. I'll be updating this thread as frequently as I can. If the mods would rahter I start a new thead, I'll take care of that right away.

It's good to be back gentlemen.
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« Reply #153 on: January 08, 2013, 05:17:48 PM »

Glad to see this thread active again, I'll be watching it closely.
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« Reply #154 on: January 08, 2013, 06:24:12 PM »

 Kiss
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« Reply #155 on: January 08, 2013, 06:31:36 PM »

Aaaaaaand BIG mess in my pants
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« Reply #156 on: January 09, 2013, 01:16:51 AM »







This one remind me of Barrel blast  Hand Metal Right
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« Reply #157 on: January 09, 2013, 02:33:08 AM »

Aaaaaaand BIG mess in my pants
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« Reply #158 on: January 09, 2013, 02:48:35 AM »

The master returns!
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« Reply #159 on: January 09, 2013, 02:58:06 AM »

my eyes...
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