Thanks for all the kind words guys. I'm hoping to show more art as I finish it, but I need to get better at putting things online. Anywhoo:
Also had fun playing this at GDC last year, was on the kiosk for 30-45 mins but hit some bug that earned me high fives but cut my session short. Looking forward to playing it again if I can snag a CD from you guys this year.
I remember you. You were the one that shot down some blocks that should be solid, right? We'll definitely try to have some CD's ready if we're in the same area.
Been looking forward to this forever! I often put on the owlboy music in the background when I'm working. Jonathan Geer is the shit! And so is Snake of course, his art makes my heart beat.
Will buy this the first day it comes out Grin
Oh, and out of curiosity, what do you guys do for a living?
We make Owlboy. That's our alpha and omega at this point.
Before I start hyping this, any idea what the system requirements will be? I'm still rocking on a computer from 200X (4) and have missed tons of PC games, but seeing as this isn't made on the Game "Resource Hog" Maker, I've a little hope that this will run on my computer...
We don't know the exact requirements right now, though we're planning on doing some system tests very soon. What I do know is that we've avoided effects that will demand more powerful systems like Pixel Shader 2 and such. Our goal is to let as many people be able to play this as possible.
Any chance of a Mac release for this too? It looks absolutely amazing! (TBH, worth booting Windows for anyway XD)
The animations in particular blew me away, and I love the expression system for talking. Can't wait for this!
Since the game is created in XNA, It seems unlikely that we'll be able to get this running on Macs, but it might be something we can look into. At the moment though, we do not have any plans I'm afraid.
My eyes, my eyes ...
it's full of star
my eyes are full of stars
what have you done to my eyes?
Just put stars in them. It's seriously difficult to shove several nuclear cores into someones' eyeballs though. Hell, I'm amazed we got the compression chambers to last long enough. And let's not speak of the remote transfer module...