One of my friends is looking for some spritework. He's a hell of a sharp guy (for the nerds: he authored the websocket spec in the HTML5 docs and is the founder of the orbited library), is fun to work with, and has already released on successful mobile game.
His details are below:
"Short version: $200-$800 depending on experience, level of involvement, and royalty arrangements.
This is a contract position for which we have a limited cash budget; we are also willing to negotiate game royalties. Keep in mind that while we are expanding fast, we are a seed funded startup on a limited budget. We'll pay what we can for good work, and if your involvement with the project is a success, we may be interested in bringing you on full time or offering further contract work. For the right person we are willing to offer a position as a game artist, designer, or creative director / producer. "
"We are looking for an artist for a medium-stage game code-named "Storm Kings"; you can think of it as mashup of a 2d tank game (scorched earth, worms, iTanks, etc.) and super smash brothers: Players take turns dealing damage to their opponents via skill/aimed shots with the goal of knocking them off the island. As a player becomes more damaged, they will fly farther each time they are attacked (thus making it harder and harder to to stay on the island.) This is a multiplayer game that works on the iphone, android, and in a browser, live! We have a functioning prototype of this game and we are weeks away from finishing the coding side of the project. However, we are woefully behind on the art -- that's where you come in.
What we need
- The theme of the game is weather: The players are on an island floating through the clouds and they attack each other by pulling lightning down from the clouds and directing it as they choose.
- Avatars: Walking, jumping, aiming, and standing/idle animation.
- Island texture: We generate the maps programmatically, but we need to texture the island terrain.
- Foreground storm clouds: These are the clouds that players can select and use in an attack.
- Background clouds/parallax: This is an animated backdrop of swirling, fast-moving clouds. It could likely be a half-dozen animated cloud sprites on a textured backdrop. We don't want these to blend in and be very low key; focus should be drawn to the foreground clouds.
- Lightning tiles: We have to draw our lightening attacks with tiles. A lightning attack consist of two parts: 1) a straight bolt from a cloud to the attack player, 2) an arcing/parabolic bolt from the attacking player to the destination endpoint. This should be animated.