UPDATED; Now in 3d,. holding Z will charge up to do a Burst Shot. (tap for Single Shots
) many tweeks to camera and play,. still a 1up demo with a Drone to play with., since I have noone to test with here I will build an AI and then add 2UP controls at the end. Drone is dumb still,. .
UPDATED Feb. 1st; added obstacles (energy walls) these can be destroyed! added some crazy fractalesq turnbucles(?) to help define the arena,. and just cuz they looks cool. the 2up Drone is faster and a bit more fun to play with now, but still does not have Boost or Burst capablities,. remaines single player for now, still working out the gameplay concept, but having some good ideas from experimentations,. so will continue freejazz style.
UPDATED Feb. 4th; - Added 'bits' that are smashed off stuff when shot. These land on the ground and can be collected, for what, I do not yet know,. mostly cosmetic changes, the arena is now golden. the turnbuckls look better,. etc.
UPDATEd Feb. 19th; -
Finally a 2up playable prototype demo is up! Please test and let me know how it playes., I intend this to be played on arcade controles, not sure if 2up on a single keyboard will work or have key stealing issues? Use joy2key to map at least one of the players to a usb pad for now. For single player, my testing AI is now availible for each player press 1 or 2 to toggle. (they can self fight, poorly) this is still a crappy testing AI with limited use,. they just shoots a bit and move around a bit (no burst, boost, or walls).
I have made a lot of additions, but this is still just a prototype and much will likely change still. Players can also now drop small Energy Walls to build protection. This uses up matter, that you need to collect (bits). Anyway,. there are now winning conditions, and basic play is all working well. I have a lot more planed (building turrets, other weapon types, etc.) but
time is always a limiting factor.
UPDATED 21 Feb. - implementing some suggestions,. walls are now LESS painfull when touched *0.1,. also they now move, mpore when smaller., added a start to a GUI with health bars.., added a cool sound effect when holding fire to do a charged shot,. came up with a name I like,. and whatever else..,
UPDATED 23 Feb. - TURRETS! hold build till you hear a 'click' release to build a turret,. takes 8 bits,. gotta fix the GUI, bits are just shown as a number now. seems to be working well, still needs more balanceing,. . also re-did the player designs as I found the much simpler turrets looked better., yes I spend way too much time tweeking and retweeking useless stuff.., alas, this is my process.
LAST UPDATE 27th Feb. - not much else added minnor tweeks done, and an OS X build added. I just ran out of time,. due to some paying work comeing up,. (send me more contract work!) I will continue to develop this, and hopefull get it more balanced, and feature rich in the future,. it is what it is.
Entry
Windows DOWNLOAD: nulShade_042.zip (ver. 042, 147Kb)OS X DOWNLOAD: nulShade_042_OSX.zip (ver. 042, 227Kb) OS X version will need SDL to run, get from here; http://www.libsdl.org/download-1.2.php
Post Update 7th March; Added the Sky Drop Bonus items, they give 25 health and 5 build points, perhaps they are too frequent, but they are to be fought over.
So they bounce high and disolve when out of bounces. Added a Match Counter, to help keep score, no way to reset that yet. Lowered the number of 'bits' that spawn when stuff is shot,. this cleans up the field, to make the Bonus items more desirable.
Update (post deadline)
Windows DOWNLOAD: nulShade_043.zip (ver. 043, 145Kb) CONTROLS1up controls; WASD to move, tap C to fire (hold for burst), V to boost. tap B to build sheild wall (hold for turret).
2up controles; ARROWS to move, tap I to fire (hold for burst), O to boost. tap P to build sheild wall (hold for turret).
SPACE to pause.
M to mute the sounds.
R to restart.
ESC to quite.
1 and 2 to toggle the sadly difficent AIs (just for basic testing).
F toggle FPS should be around 60.
I am going for something sorta' Virtual-ON informed, as I always loved that one, however this will b much more minimalist. I decided to go with a standard 4-direction stick, and 3 action button setup for the controls, as I have recently been retrofiting some arcade cabinets to play PC games,. and this shall work well on some of those systems (most any 2UP MAME machine setup).
see;
or; http://www.flickr.com/photos/jphwacheski/4976912243/
I am building using the ZGameEditor engine (free, open source) as it just keeps getting better all the time with new features poping up constantly. So the game is running in openGL and I can build for win, osx, and linux.
See;
http://www.zgameeditor.org/Sorry the Mac and Linux will need to wait till ZGE gets its next release. I am using some features only avalible in the current beta version. (beta only builds for windows) I will post a video later so everyone can at least see it in action.