Fury is a roguelike that uses a collectible-card mechanic for resolving combat. Instead of standard spells and attacks, you have a deck of cards for your character.
*NEWER* Another iOS screen:

*NEW* First iOS screen:

You can post your feedback on this thread, or on that post on the site.
A sampling of concept art:
New image! A rogue, a warrior, a gollum, a zombie chicken and a vampire snail:

Concept sketches showing the gollum and zombie chicken and some other stuff, as sketches:

New screenshot with some rough enemy sprites, and water!

Older screen shot:

Devlog is pretty active as I'm doing stuff:
http://wwflgames.com/index.php/topics/fury/If you're into that kind of thing, you can also follow development on Facebook:
http://www.facebook.com/furygameFury is a project I started for the 7DRL competition last year, but never finished. I always really liked the idea so I have tried a couple of different times to do stuff but things never really jelled. But in the last few weeks, I have gotten going again.
About two weeks ago or I decided to re-implement the game in Unity (previous versions were Java with Slick2D, which I still love, it's just hard to be commercially viable, if I ever get to that point). My first target is mac/windows, and if that goes well I'll port it to the iPhone.
I'm hoping to have a playable alpha version in the next two weeks to start getting some feedback on the core mechanics. I have lots and lots of big ideas, but I first need to make sure the basics are fun. Drop me a reply here or a comment on my devlog/facebook if you're interesting in doing some alpha testing.
It's pretty vanilla looking right now (I'm using David Gervais' Creative Commons Angband tiles right now, which are great, but ultimately I need to make the game my own with some great art, and I'm not an artist).