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287760 Posts in 9135 Topics- by 6767 Members - Latest Member: sarj269

November 21, 2009, 04:00:41 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsProcedural Generationmadah's PG Game [FINISHED]
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Author Topic: madah's PG Game [FINISHED]  (Read 3309 times)
madah
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« on: May 11, 2008, 08:13:44 AM »

Playable demo now ready!

Download here or here!

I don't have time to work on it anymore so I'm declaring it finished.


Added updated screenshots:





Larger:
(1) (2) (3)

« Last Edit: June 02, 2008, 09:37:11 AM by madah » Logged
madah
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« Reply #1 on: May 14, 2008, 10:16:12 AM »

Implemented maze generation, with tweakable parameters (growing tree algorithm):





Controlling the player and collision detection also works.

I'm thinking of making it kind of puzzle-based with some shmup gameplay added on. But it depends if there is enough time to implement it all.
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jph wacheski
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« Reply #2 on: May 15, 2008, 05:00:57 AM »

go go go ! 
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Corpus
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« Reply #3 on: May 15, 2008, 06:54:34 AM »

Yeah, let's see what the actual game is Smiley

Your maze algorithm looks pretty good at the minute. The colour choices could do with some work, though (very little contrast and the grey doesn't look very nice on the green).
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increpare
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« Reply #4 on: May 15, 2008, 07:19:09 AM »

I like the child-safe maze corners Smiley
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the_depraved
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« Reply #5 on: May 15, 2008, 08:33:14 AM »

Can't kill babies on those things  Grin
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« Reply #6 on: May 16, 2008, 08:10:47 AM »

Can't kill babies on those things  Grin

Dang! Tongue
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madah
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« Reply #7 on: May 27, 2008, 01:35:34 PM »

New screenshots:





Larger pics: (1) (2) (3)

Those numbers (1-F) are just for debugging.

The gameplay will be much like pacman, but with several locked doors and some items/weapons. Bombs are both a weapon and a key: it "opens" breakable bricks. I was thinking of having more types of doors-openers; like the classic move-the-stone/switch or have hidden doors. Those things might get added later.

What's missing now is enemies and sound. I'm hoping to release a demo later this week(end).
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camosid
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« Reply #8 on: May 27, 2008, 05:19:36 PM »

Chips adventure?
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PHeMoX
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« Reply #9 on: May 28, 2008, 01:14:57 PM »

Looks very good, keep it up. I like where this is going so far! Smiley
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madah
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« Reply #10 on: June 01, 2008, 10:32:21 AM »

Updated first post with link to demo!
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camosid
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« Reply #11 on: June 01, 2008, 10:53:03 AM »

ZOMG. Its like procedural Chips adventure. I loooved Chips adventure.
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« Reply #12 on: June 03, 2008, 03:46:04 PM »

This game was a pleasant surprise! I'm definitely putting it in my "considerations list" for voting Smiley
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« Reply #13 on: June 03, 2008, 04:20:48 PM »

It's an interesting and fun little maze exploration and collecting game. Smiley
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mewse
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« Reply #14 on: June 03, 2008, 04:54:53 PM »

I like this a lot!  I love the "lock and key" procedurally generated levels, and how regenerating the level each time you go in means that you don't get frustrated if you do bump into a really difficult level.  Smiley
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