Sorry for the delayed reply-
Time to start answering questions.
Woah, where do I start...
I, too have been let down with the way the Kirby series is going... I've been waiting years for the unnamed Kirby title to come out,
but it seems that it will never happen at this point.
I draw the concept art with a generic gel pen, and sometimes just a mechanical pencil if I feel like being more careful with a design. I use mechanical and gel so I can get cleaner, thinner lines. As a matter of fact, I'm pretty sure the page up there with the "king statue" was drawn in pencil. I just tweaked it to make it show up better.
Obake! wah, did I forget to mention that as another influence on this game? I should list all the influences sometime...
The game tester's I've forced Jack upon have told me that, yes, this is a pretty hard game. I'd say that it is
harder than the average Kirby game.
Man, I always love your art, and I obsessively follow your stuff on DA.
Woah, you know me on DA? akwaaaard~
Also, I didn't think many people actually liked RotAKoko.
It's actually more surprising to me that I'm going through with another game so soon. I have ideas constantly that fall through because of either lack of motivation, or another idea overpowers the old one.
The mecha heads were actually just me brainstorming the form of the main character. I worked from right to left, and you can see the process in which I had to refine his character.
as for abilities, there are eight base abilities, and almost all of them will be able to fuse into a new one. so... you can do the math if you want.
I will release a test build... when I'm ready.
Ah, yes, this does seem a little more like Gunstar Heroes. since you will switch out abilities pretty commonly, as opposed to Kirby, where you'd keep one for a long time.
Oh, I didn't include any actual screenshots yet!
sorry, sorry, sorry!