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878609 Posts in 32929 Topics- by 24337 Members - Latest Member: kellerx25

May 22, 2013, 09:33:26 AM
TIGSource ForumsDeveloperFeedbackDevLogsKey of Ethios - Combat Art System
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SolarLune
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« Reply #195 on: April 10, 2013, 03:52:52 PM »

Pretty slick water. I like the purple color at the waterfall.

I think the trees could use some AO map on the branches. The overall color of the grass seems pretty dark.

Anyway, great work!
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helgravis
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« Reply #196 on: April 10, 2013, 08:01:40 PM »

Had an idea for the textbox design:



The textbox looks pretty, but the color hurts my eye after staring at it for a bit. I'm not very good at color combinations, but maybe you can change the color yellow to something less bright? Wonder what it looks like if it's semi-transparent.
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McMutton
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« Reply #197 on: April 13, 2013, 12:06:15 PM »



I also need some opinions on how to display the text. (colors, outlines, extra stuff, etcetera)
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Ninja Dodo
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« Reply #198 on: April 13, 2013, 02:32:18 PM »

I like the old one better. The high contrast on the TIGS forums makes almost anything look too intense. Can only really be judged in context, ie fullscreen in-game. Personally I don't think it was too bright.
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McMutton
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« Reply #199 on: April 17, 2013, 12:33:26 PM »

Perhaps I'll include both via thorough UI customization options.

Speaking of which, HUD:


Upper left has your hitpoints spiraling inward and the character switch display, lower right will be the item list, which you'll interact with like the one in Metal Gear Solid.

Also, here's a video of Ellie's Parry skill:
http://www.youtube.com/watch?v=ao_NkMkTn9c&feature=youtu.be
« Last Edit: April 20, 2013, 01:11:32 PM by McMutton » Logged

McMutton
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« Reply #200 on: April 20, 2013, 01:21:25 PM »

Had an idea about expanding the combat system by replacing the simple, charged heavy attacks with equippable Combat Arts.

Combat Arts are powerful skills that gain strength through use. When they reach a certain point, you'll gain access to a more advanced form (Though the weaker forms are still available). A Combat Art, when equipped, takes up a number of Skill Slots equal to its level if you want to equip more than one.

You start with a single Skill Slot attached to your normal attacks, and can unlock more via increasing your Hero Level (Done by defeating enemies for Hero Points). Once you unlock more than one Slot, you’ll be able to Combo your Combat Arts, as long as you’re able to equip more than one. There are separate Skill Slots for Aerial, Ground, Dodge, and Dash Arts.

If you have more than one Slot and equip multiple Combat Arts, you can perform a Combo. When performing the first Combat Art, press the Attack button with the proper timing to perform the next Art in the Combo. Each successive Art in a Combo is slightly weakened.

You learn new Combat Arts from the person who created it, or by observing powerful enemies.

The stuff you can do as you level up includes:
        -Extra Skill Slots
   -The ability to attack while dodging
   -The ability to attack while dashing
   -The ability to use Combat Arts while airborne
   -Increase the amount of successive dodges you can perform
   -The ability to dodge while airborne
   -Advanced recovery moves

I'm unsure about what to do when you level up, though; should I allow the player to choose an upgrade themselves, or attach certain upgrades to certain levels, like Psychonauts?


Also, combat can be taken a step further by elementally enchanting your weapons. Each element would have a similar function to the ones in games like Sengoku Basara or Koei's Warriors games.
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McMutton
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« Reply #201 on: May 17, 2013, 11:43:07 AM »

Got around to the Facebook page that was just sitting around stagnating. You'll find more updates over there, probably.
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Dr. Cooldude
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« Reply #202 on: May 17, 2013, 12:04:17 PM »

Hand Thumbs Up Left'd
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yz toxxi.dk                                                                               lelebĉcülo
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« Reply #203 on: May 18, 2013, 01:40:57 AM »

Jackson - Thanks for the feedback; I need as much as I can get. Can you point out exactly what you're talking about with the lighting?



Using your above image as an example, it feels very dark, with little contrast/definition between shapes/colors etc.

I feel light it should look so much brighter and warmer, like this (quick photoshop filtering)
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