Please notice that all images are bullshots/concepts for now. Click to enlarge.
Hello everyone! I just got done introducing myself in the other thread, so now it's time to push our game into the spotlight:
Interplanetary is a turn based strategy game featuring warfare between two planets. The game is set in a fictional planetary system where two planets have evolved intelligent life and ultimately achieved planetary civilizations. These two planets have fallen into a conflict for the natural resources of the planetary system they share.
The level of technology in the game is not too far from ours, and instead of stereotypical sci-fi starfleets, war is waged with massive, planetary weapons and other megastructures, built right on the surface of the home planet. As the game progresses, technological advances allow more and more options for protecting the people and defeating the enemy.
Main part of the game is about managing the limited natural resources of the player's home planet, developing its infrastructure and researching new technology. Each turn ends with action phase, where player gets to target the weapon systems at the enemy planet and unleash his military might. The game supports various different tactics ranging from a planetary broadside of railgun slugs to few, but deadly precise strikes with interplanetary lasers.
If you enjoy games with similar elements, like DEFCON, Civilization series, or even the old artillery games, we will definitely have something interesting in store for you!
You can follow us in Facebook
. Our development blog
gets relevant updates weekly. Stay tuned for more!