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878138 Posts in 32908 Topics- by 24328 Members - Latest Member: Pl4n3

May 21, 2013, 08:49:14 AM
TIGSource ForumsDeveloperFeedbackDevLogsInterplanetary [Turn based strategy for PC/Mac/Linux]
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Author Topic: Interplanetary [Turn based strategy for PC/Mac/Linux]  (Read 369 times)
lordchibi
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« on: April 15, 2013, 04:26:58 AM »







Please notice that all images are bullshots/concepts for now. Click to enlarge.


Hello everyone! I just got done introducing myself in the other thread, so now it's time to push our game into the spotlight:

Interplanetary is a turn based strategy game featuring warfare between two planets. The game is set in a fictional planetary system where two planets have evolved intelligent life and ultimately achieved planetary civilizations. These two planets have fallen into a conflict for the natural resources of the planetary system they share.

The level of technology in the game is not too far from ours, and instead of stereotypical sci-fi starfleets, war is waged with massive, planetary weapons and other megastructures, built right on the surface of the home planet. As the game progresses, technological advances allow more and more options for protecting the people and defeating the enemy.

Main part of the game is about managing the limited natural resources of the player's home planet, developing its infrastructure and researching new technology. Each turn ends with action phase, where player gets to target the weapon systems at the enemy planet and unleash his military might. The game supports various different tactics ranging from a planetary broadside of railgun slugs to few, but deadly precise strikes with interplanetary lasers.

If you enjoy games with similar elements, like DEFCON, Civilization series, or even the old artillery games, we will definitely have something interesting in store for you!

You can follow us in Facebook, Google+ and Twitter. Our development blog gets relevant updates weekly. Stay tuned for more! Blink
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Niklas Saari - Producer and Holder of Visions @ Team Jolly Roger
Currently working on Interplanetary [DevLogs][Dev blog]
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Scary, isn't it?


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« Reply #1 on: April 15, 2013, 05:51:39 AM »

Hooray for bullshots! Giving me hope that may or may not be false!
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lordchibi
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« Reply #2 on: April 15, 2013, 11:41:01 PM »

Hooray for bullshots! Giving me hope that may or may not be false!
We will do our best to meet the expectations. Smiley


Also, opinions on the possible logo candidates for the project are very welcome! If you feel like reaching out a bit, you can find them here: http://goo.gl/3oeIY
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Niklas Saari - Producer and Holder of Visions @ Team Jolly Roger
Currently working on Interplanetary [DevLogs][Dev blog]
lordchibi
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« Reply #3 on: April 19, 2013, 12:17:53 PM »


We have a new development blog post up, this time it's about designing laser WMDs capable of interplanetary destruction. We need to revise the design a bit though, as it appears you can not bend light with magnetic lenses. Also, have some concept sketches!
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Niklas Saari - Producer and Holder of Visions @ Team Jolly Roger
Currently working on Interplanetary [DevLogs][Dev blog]
lordchibi
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« Reply #4 on: May 03, 2013, 03:58:44 PM »


In this weeks DevBlog update we explain some basic mechanics behind Interplanetary's cities, town, colonies and buildings. Next week should be interesting. If all goes well, we get to meet some people at Frozenbyte and get some feedback on our game proto. Can't wait! Smiley
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Niklas Saari - Producer and Holder of Visions @ Team Jolly Roger
Currently working on Interplanetary [DevLogs][Dev blog]
lordchibi
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« Reply #5 on: May 18, 2013, 10:12:24 AM »


Another update on the Development blog, this time about designing technologies for the game. There's also some fresh concept art available, enjoy!

The visit to Frozenbyte that we mentioned in the previous post was just as interesting as we hoped. We got some very encouraging feedback on Interplanetary, and although the prototype we presented is far from perfect, we were happy to notice we had already recognized most of the potential problems that were pointed out by the professionals as well. Self-confidence +5!

That said, the development of the prototype has now ended, and we spent most of the last week working on the final design. While our programmers will get cracking on that on monday, some of us will have an opportunity to take part in Nordic Game Conference in Malmö, Sweden.

Let us know if you're also coming and are interested in discussing about Interplanetary (or anything really) in person.  Gentleman
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Niklas Saari - Producer and Holder of Visions @ Team Jolly Roger
Currently working on Interplanetary [DevLogs][Dev blog]
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