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TIGSource ForumsCommunityDevLogsJack the Reaper
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gunswordfist
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« Reply #1320 on: October 04, 2015, 05:33:04 PM »

I completely avoid using drills for that very reason. Smiley
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Raku
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« Reply #1321 on: October 04, 2015, 05:38:36 PM »

Ahh, thank you very much Ishi! Honored that you'd like my game, I've been excited for your game as well!

@gunswordfist, well now I hope the drills will be a much more sought-after ability!

Some more enemy sprites I made recently

(I realize that third one looks a bit like Plague Knight, but it was unintentional)
was on a black-eyes with glowing irises kick recently
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banannaman
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« Reply #1322 on: October 06, 2015, 08:28:39 PM »

love the designs and i wouldn't worry too much about the plague knight thing, the design is very simple and the topic is fresh so it could be seen as copied but i didn't get the vibe it was copied at all, i would say that the white noise with the red palate is a design choice i would not have expected but think would look really cool in motion.
« Last Edit: October 06, 2015, 08:44:34 PM by banannaman » Logged
Raku
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« Reply #1323 on: October 09, 2015, 11:28:09 PM »

Thanks! haha dont worry, Im not concerned with the similarity in that design. Im glad you like it!

I recently had a small setback in my home that made me unable to reach the computer for a bit, but before that happened, I pixeled some mushroom baddies, and sketched out some concepts for a possible mushroom-themed stage:


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gimymblert
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« Reply #1324 on: October 09, 2015, 11:45:28 PM »

Your style is so cool!
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diegzumillo
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« Reply #1325 on: October 10, 2015, 02:01:06 AM »

Did I see a 90% bar there? :D

I played the demo a long time ago then never again, because I wanted to play the full thing.
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Raku
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« Reply #1326 on: October 10, 2015, 04:21:28 AM »

Thank you Jimym! I appreciate it!

And Diegzumillo, yeah the bar has been at 90% for a while since I consider it somewhere in the 95% range.
You can play the demo to see how far it's come since then if you like! I understand wanting to wait though! Thats fine too. I'm still working as much as I can every day to finish the game.
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Raku
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« Reply #1327 on: October 11, 2015, 05:55:41 AM »



I finally got around to finishing this art I've had sitting around for a while. Some promo art. I might replace the art on the first page of this thread with this image sometime.
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banannaman
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« Reply #1328 on: October 11, 2015, 09:05:49 AM »

i am intrigued by the wings and symbols.
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gunswordfist
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« Reply #1329 on: October 11, 2015, 12:34:17 PM »

The mushroom got my attention
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gimymblert
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« Reply #1330 on: October 11, 2015, 12:43:11 PM »

the mushroom is the world map
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NinjAttack81
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« Reply #1331 on: October 11, 2015, 01:37:32 PM »

Why isn't that art on my wall and/or shirt?!
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Raku
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« Reply #1332 on: October 15, 2015, 05:32:34 AM »

@Bananaman, thanks! Those will all be explained (visually) if you pay attention while playing the game later on.
@Gunswordfist,@Jimym yeah!
@NinjAttack81, haha maybe I should make this into a shirt or a poster. It doesnt contain any copyrighted characters or anything, so I could potentially do that, honestly.

I hope the image makes sense to those who have played through the demo so far!
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gunswordfist
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« Reply #1333 on: October 16, 2015, 11:02:59 AM »

Hmm..I do recognize most of the things in that picture..
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banannaman
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« Reply #1334 on: October 16, 2015, 07:47:46 PM »

i am excited to see what could be the symbols could mean past what was shown in the demo so far Smiley.
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Raku
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« Reply #1335 on: October 17, 2015, 05:58:54 PM »

WELL, I just put out an updated demo of the game! Please go check the first post of this thread next to the red text to download the newest version!
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« Reply #1336 on: October 17, 2015, 07:31:34 PM »

Lovely!

Seems that the screen still jerks very quickly when Jack jumps. Would it be possible to make it less jumpy? Something like the camera-window mentioned here.

Glad to see it's already pretty much fixed during the web stage. Still some minor up-and-down movements in certain place though, like the first and the third web here:



Also would still prefer to see some "late jumping" mechanism, i.e., allowing the player the jump even if he might technically already be off the edge of a platform. This article describes it more thoroughly I think.
« Last Edit: October 17, 2015, 07:53:55 PM by fall_ark » Logged

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gunswordfist
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« Reply #1337 on: October 17, 2015, 09:21:13 PM »

WELL, I just put out an updated demo of the game! Please go check the first post of this thread next to the red text to download the newest version!
IT'S HERE!  Shocked Time to update my task bar Smiley Edit: Will you be editing the title of your thread? (the demo date?)
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« Reply #1338 on: October 18, 2015, 12:52:27 AM »

i love the demo so far:), lots of little things that are nice visual updates and some new enemy placement are really fun to look out for and see. i just ran into a thing where i upgraded my scythes to lvl 2 and now the hand blocks wont close with that attack, i just have to tank the hit. pretty sure its a bug, let me know if im wrong.
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Raku
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« Reply #1339 on: October 18, 2015, 02:12:33 AM »

@fall_ark, thank you I'll consider that and try to make some changes
@Gunswordfist, Thank you! And thanks, I forgot to update the demo date.
@banannaman, Thank you very much! I'm not sure what could have happened with the hand blocks not reacting to lvl 2 scythe, I'll check what's going on there and get it fixed.
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