Sorry for another wall of words, there's more possible bugs I found out about which I felt I should tell you about, Raku.
EDIT: I've finally finished the DEMO, it sure was a great game, now I'm hunting for OOParts and other secrets in the game.
There are more suggestions I'd like to make:
Awakening: The first part where you are chased gets a bit weird and even more difficult with a Speed soul instead of easier since the mecha chasing you speeds up to keep up, the enemy may end up breaking blocks before you can even jump on them at times.
Rusted Gate: The "speed" trial where you must activate 5 orbs and then rush to the totem seems to have a
very strict time. I had a lot of trouble to finish that one without a Speed soul, something the game doesn't give you in the level...
Cavern Chronicle: the spikes could be a bit more distinct to tell the player they'll harm them. While the first ones are clearly shown, some on the last areas are almost hidden in the background and I died a couple of times because I didn't even notice them since I was worried with enemies around too.
(Gameplay) 00Parts: It would be great to know which levels have them and if we already got it.
(Gameplay) Hard difficulty: Bosses with more health, enemies react and attack faster or spill more bullets on death (like in previous versions), less scarecrows (or more "revenge" scarecrows) and gems giving less reward for "Healthy!" bonus. That kind of thing.
Thanks for all the feedback so far Moniru. I appreciate that you're enjoying it so far.
No problem, I've liked your game and had high expectations from the start and they more than surpassed them. You paced the game well and even puts levels with unique mechanics to keep the game "fresh".So far my only complaints about this game is that the jump could be a bit "floatier" (you could fall a little slower) and that backtracking the map is a bit boring (maybe warp points, or shortcuts, would help?). The double jump could be a little bit higher as I often struggle to jump on platforms you may (or may not) have intended to access with it.
I've toned down the dandelions on the 3rd boss recently, dont worry. You know you can also attack them or dodge their seeds too though?
The thing about that is that there were so many of those guys and there was the air attacks from the boss and you also had to worry not to get slapped around, it's nearly impossible to attack the dandelions and avoid every other thing coming at you (at least I'm not dexterous enough for that). Also it's impossible to attack them without a proper soul which can complicate things if you go to the boss again right off the bat.
Also, I learned how important dodge is after bumping into Brave Cannon. I realized (after brute forcing the boss) that dodging certain attacks (like its claws) would've make the boss MUCH easier and ever since I kept my finger ready to dodge. People tend to overlook dodge since it takes practice and until you memorize the boss' pattern you'll end up eating a lot of hits to the face.
As I've probably said, in that build of the demo, there's a bug where /any/ scythe upgrade over the base scythe makes a few shielding enemies invincible. Remember also that the scythe upgrades only increase your scythe's reach, not damage, as the shopkeeper tells you.
Technically the Level 3 upgrade does upgrade your damage since it also increases how fast Jack can hit enemies, right?
That upgrade made Jack's standard attack VERY good and reliable. It's worth every penny saved for it.
Ahh, I recently found that out about the second boss, myself. I had somehow displaced the blue flames' hitboxes so they couldnt do any damage to Jack, oops! fixed it though.
That explains it. Also still on bosses I noticed the 3rd boss' attack (tongue one) isn't dealing damage to Jack either. I've seen in a video of someone playing an older version of the game getting hit by it, maybe it's another bug?
Thank you for all the feedback so far, I appreciate it and I'll get to work on fixing everything once I recover from being a bit sick.
Your game is undoubtedly one of the best surprises I came across. I'm venturing on game development myself and I understand how freakishly difficult things can get it's even more amazing that you're doing all of this by yourself (I'm only good at writing stories and even that is saying too much).
Music, graphics, ambiance, gameplay and characters are all charming and great. I hope your game gets enough recognition because it deserves so, I can picture people speedrunning this game already. I wish there was a better way to give your game support, but the best I can do is just to make a walkthrough of it.
I hope you get well as fast as possible from your sickness too. Best wishes, Raku.
More weird and odd stuff I found out while playing.
BUG: Softlock (Uncommon)
Map: Canopy Hopping
Hm! I didnt know about that bug, I'll check out what happens when you dodge with the Cherub around to make it bug.
I somehow managed to replicate this on Meridian Reactor. It seems to have something to do with nothing with dodge, but rather taking damage and then falling in a pit shortly after (which what I did in the video).I honestly have no idea what can cause this. Whenever I try to replicate it willingly it doesn't happen, but 2 out of 5 times, the Cherub softlocked the game.
BUG: Cannot pick hats while bouncing on spider webs.
Maps: Canopy Hopping and Lion's Den
Title explains it. Every bouncy surface like the jellos from High Altitude Fungi or spring boards have a similar problem.
BUG: Discarding souls without input
This happens after buying a soul from the Shop.
Oddly it only seems to happen when you buy a for slot S. On my last shopping I bought a soul for slot A and nothing happened.
EDIT: (New video with better showcase of the bug)
BUG: Pitch black screen
Map: Grieving Ruins
The screen goes, and stays, pitch black if you pause and return to the world map too fast. Re-entering the map doesn't fix it.
I'm sure this will go away after you finish the cutscene for that level, but it may be worth mentioning something like that can happen.
https://youtu.be/xI3yYMx0fcE
BUG: Softlock (weird)
Map: Rusted Gate
I don't even know how to explain this one. Please, just watch the video and try to figure out what happened there.
https://youtu.be/8JnTKPts__UEDIT: The "bear in a suit" in Slightly Bumpy also causes this sometimes.
BUG: Automatic Laser + Gas
Ability: Assertive + Confident souls
Whenever you get this combination of abilities it stays active until you press Z.
BUG: Baleen Meridian skip
Map: Baleen Meridian
I did not do ANY edit in this video. I don't know what I did here, but I skipped the inside of Baleen Meridian entirely for some reason.
https://youtu.be/Ltqcmt-C1rkEDIT: It seems to have something to do with destroying the last core part and entering inside the airship quickly. At least when I did it to replicate the bug it happened again.EDIT 12-15-15 (Bugs, oddities found)
BUG: Weird Cracker shoot
Summon (minion): Cracker
Cracker's bullets are behaving in a very odd way when I tried using this combination (Boomerang + Hidden one) of souls.
https://youtu.be/VREEXh8cFVw
BUG (?): Summons not following when buried
Ability: Meek soul (burrowing)
Title says what happens. The summons, minions won't follow you while you are burrowed and digging forward.
https://youtu.be/-mLWQviU-lk
BUG: Psi Generator not dealing damage
Map: Jelly! Jelly!
One of its attack (star bullets) isn't dealing damage to Jack.
https://youtu.be/oYldA9jPwbw
BUG: Eclipsus not moving after boss' deaths
Map: Boss 2 and 3
SPOILERS FOR BOSSES 2 AND 3 IN THE VIDEOIf you finish the fight burrowed, Eclipsus won't be hopping celebrating as she should.
https://youtu.be/3fGo8X8nNl0
BUG: Cherub Soflock on Operation Sky Bullet
More of that but doing what I did (standing on a breakable platform above a bottomless pit and letting Hullbird bombard Jack) in the video resulted in softlocking 3 out 3 times I did.
https://youtu.be/3qEiTmXHinQ