Of course I did, your game is looking very impressive so far, especially with the overhaul you did on it. Keep up the good work!
And yes, I really enjoy feedback, and use it as much as I can to improve my game.
Oh wow, thank you for pointing that out to me, you're right! That's an early stage, of course, so I must have absentmindedly put the tiles in the background like that and didn't realize it as I worked through the game. I'll fix that immediately.
If you find any more instances of that happening, please don't hesitate to notify me.
Just curious - How are you making the sound effects? They're fantastic.
I don't know if it's come across yet, but I prefer making things from scratch (to the extent possible), as opposed to using pre-made things.
I'm making the sound effects using
snes instrument samples and
Pixeltone Collage.
I usually take a percussion sample or something with a pop to it, and then put pixeltone at 400bpm, then I make the sound effect using the percussion played very rapidly/slowly/pitch-shifted or however I need it to sound for whatever sound effect I'm going for. most of the time I also add some secondary instruments as well, to round out the sound, like some bass underneath the explosion sound effects, and so on.
Another technique is to use white noise in clever ways, sped up/slowed/rapid taps/etc.
I figured that's how they made all the sound effects in the SNES days (did you notice the "bomb exploding" sound effect in Zelda LTTP is just the drum sound effect played very slowly?) , so I'd do it for my game, too.
Thank you again for your input. I'll try and see what images/scans I can find to at least keep this devlog visually interesting as opposed to just text, which I'm sure not many people enjoy.