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999739 Posts in 39246 Topics- by 30655 Members - Latest Member: Oscarno

April 24, 2014, 11:46:19 PM
TIGSource ForumsFeedbackDevLogsJack the Reaper - SNES-inspired platformer
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Author Topic: Jack the Reaper - SNES-inspired platformer  (Read 74571 times)
Rakugaki-Otoko
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« Reply #465 on: March 24, 2013, 03:10:28 AM »

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Rakugaki-Otoko
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« Reply #466 on: March 24, 2013, 05:20:10 PM »

I might as well post this here. some unused sprites from several bonus levels that I was putting in, but decided to scrap partway through for various reasons.



I hope this gives you an idea of why the Bonus stages are so time consuming, and what they might entail. Don't worry, these that have been taken out have been replaced by ones that are much better and improved.

I'm doing my best.
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godsavant
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« Reply #467 on: March 24, 2013, 06:38:57 PM »

Aaaw, man! But that status portrait looked so sweet! Can't say I'll miss that brawler version of him, though. The all-black outfit and leather belt was trying a bit too hard.

Also, that sand beetle totally reminds me of ActRaiser. You know, the one you couldn't hit  because the combat in that game was TERRIBLE.
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Rakugaki-Otoko
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« Reply #468 on: March 24, 2013, 07:05:52 PM »

aha thank you.
And the brawler's costume was supposed to look like it was trying too hard, I went for an over-the-top design like Streets of Rage would do.
And if you thought the combat in ActRaiser was terrible, try playing ActRaiser 2.
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Conker
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« Reply #469 on: March 27, 2013, 09:34:40 PM »


She is so cute.


I love all of your things you do.
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Rakugaki-Otoko
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« Reply #470 on: March 28, 2013, 03:13:11 AM »

Thank you! I appreciate it!

Here's a screenshot from a stage I've been adding more parts to:

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Rumrusher
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« Reply #471 on: March 28, 2013, 03:50:09 AM »


bonus:

Shame the brawler minigame was cut, would been fun if it had a hidden co-op mode.
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Rakugaki-Otoko
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« Reply #472 on: March 28, 2013, 11:18:38 PM »

Thank you for the fanart!
Co-op wouldn't make much sense in this single-player game, though.

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Conker
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« Reply #473 on: March 29, 2013, 08:30:48 AM »

Pretty!!
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Rakugaki-Otoko
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« Reply #474 on: April 05, 2013, 08:04:46 PM »

Concept art for a new stage I'm currently in the process of adding in.

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Conker
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« Reply #475 on: April 05, 2013, 08:06:03 PM »

VERY COOL!

Keep up the good work Smiley
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Rakugaki-Otoko
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« Reply #476 on: April 05, 2013, 08:06:32 PM »

Thanks! I am
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Rakugaki-Otoko
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« Reply #477 on: April 06, 2013, 09:27:32 PM »

Already well on my way toward making the stage from the concept art I previously posted up:

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Conker
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« Reply #478 on: April 06, 2013, 11:32:08 PM »

Looks great!
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Zimonak
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« Reply #479 on: April 07, 2013, 11:49:33 PM »

Hello

Since i downloaded your game I am giving some feedback.

-=Level: First Tree=-
#If you don't take take that speed bonus/soul (purple), you have to restart the level, because the level is unbeatable without that.

-=Level: Machine gun foilage  (isn't it foLIage?)=-
#sun rays- really nice
#trees in the foreground- ugly

STAGE2:
#I climbed up by the right edge. Extremely difficult especially with those flying flower things. Prize= difficult enemy (the man with the helmet) -_-
#The grey large cat should fly past me after attacking- i can't dodge it, when it decides to land right before me
#When a lot of stuff came out of that plant thing (spitting fireballs) a star-like thing got stuck in a wall
#But the real frustration: the 1st boss fight. I have to replay entire level to get back to boss, when i die? Why not make an extra level/map location for a boss? The boss fight thingy was the main reason why stopped trying to beat the game.

#In my opinion the items disappear too quickly

All in all gorgeous game, love the polished look and anime/manga style look. Some faults, but still awesome.

Wish you luck and quick programming fingers,
Z. W.

PS. Loved the intro movie and the cut scenes. You have really put your heart into it.
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