Let's try this compo, even if I never completed a videogame!
Chess Chaos is a turn-based battle game involving 2-4 players. (hotseat, I don't think I'm able to program Lan/Internet battles)
It is written in Game Maker.DEMO (try it):http://rawmeat4ossola.altervista.org/Sprites/ChessChaos.zip
Controls: Numpad arrows (8-4-6-2) = directions, Control = confirm, Shift = cancel.
It consists of two main phases:PHASE 1 - BUILD YOUR ARMY
Every player is given 1000 credits, and [n] units are randomly created and shown to the players. Units are assigned using an auction system, starting from the first unit to the last (so you can offer all your credits for a unit and let other players get ALL THE OTHERS
)PHASE 2 - BATTLE
The battle is played in a single-screen battlefield, where players deploys their units. The order of play is defined by another auction, where players can spend their remaining credits. On the map there are some gathering points that grant extra credits to the one who controls them, and every [n] turns there is a new draft for extra units (not much, or the game will be too long).
The survivor wins!
Turns evolve like this:
START - All units are active
First player moves and attacks with one unit, that unit is deactivated.
Second player moves and attacks with one unit, that unit is deactivated.
First again... And so on.
When every single unit has moved (is deactivated), the turn ends and a new one begins.UNITS
Every units has some stats (Attack, Armor, Life, Energy and Speed) and some special abilities (like charging, moving in diagonals, shooting arrows or some spells). Their stats and abilities are defined by their class and modified by their race, with a little bit of random (but not much).
Humans, Orcs, Goblins, Skeletons, Nagas, Catfolks.
Bowman, Spearman, Priest, Swordsman, Sorcerer, Shield-Bearer.
Graphic is Spectrum/Atari-like, with monocromatics sprites (8x8 pixels) and 16 colors limit. The sprites are obviously an Oryx/Oddball homage-mod-ripoff. (I love them, seriously
DONE SO FAR:
-Basic graphic is ok (6 classes x 6 races + some special units, environment & other useful stuff)
-Working on Phase 2: You can select units, view their stats and move them, after that they become inactive. Message system is also ok
-The code for ability system is done
-Playable demo! (not fun to play
-Big units implemented