Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

879555 Posts in 32988 Topics- by 24370 Members - Latest Member: kara

May 24, 2013, 10:21:57 AM
TIGSource ForumsDeveloperFeedbackRock & War
Pages: [1]
Print
Author Topic: Rock & War  (Read 1108 times)
Ikki666
Level 0
*


View Profile Email
« on: February 05, 2011, 10:15:30 AM »

Hello everyone! This is my first post in the forum (in any forum, actually). I work in a small independent development group called TMO Games (we are from Argentina), and we just published our first game, called Rock & War. You can play it in:

http://www.playhub.com/strategy-games/6602/Rock-and-War.html

Although the game is already available to the public, I am very interested in getting all the feedback possible from colleagues and casual players to improve the gameplay/graphics/ sounds in case we develop a sequel.

I appreciate your opinions, views and comments.

(PS: Please, excuse my poor english)
Logged
RichMakeGame!
Level 3
***



View Profile WWW Email
« Reply #1 on: February 05, 2011, 12:08:10 PM »

pix or it didn't happen!
Logged

Pineapple Smash Crew
http://forums.tigsource.com/index.php?topic=20362.0
testers requested: will do playtest swap if you need yours tested, PM
www.richmakegame.com
Virtanen
Level 0
**


Lost in time


View Profile WWW
« Reply #2 on: February 05, 2011, 12:17:29 PM »

Good looking game.

I played it and kinda liked it. The game play was nice, though a tad slow atleast in the beginning but it got better and better.

The graphics very clean and rock monsters looked cute(not scary or ominous). The music was a bit jarring.

Can't really say what I would improve...
Logged


VIRTANEN GAMES
SplinterOfChaos
Level 3
***


hakusa@gmail.com
View Profile Email
« Reply #3 on: February 05, 2011, 01:44:02 PM »

There's a lot of vertical space and i think that makes the beginning feel slow. The only strategy required for quite some time is "if there's an enemy and i have no combat units on its row, make one". That simple strategy caries on a bit long.
Logged

flavio
Level 4
****



View Profile WWW
« Reply #4 on: February 05, 2011, 10:56:24 PM »

I agree with previous comments: it's very good aesthetically, you can only improve the pace with some gameplay expedients. Congratulations!
Logged

-
lapsus
Level 1
*


The Grey Tower


View Profile WWW
« Reply #5 on: February 06, 2011, 03:33:09 AM »

First of all, you should introduce yourself in this thread http://forums.tigsource.com/index.php?topic=45 before posting here

Second, nice looking game, I felt the difficulty took a huge leap at stage 5 and I couldnt beat it. Before that I had fun micoring my soliders forwards and backwards to be as effective as possible.

Logged

Ikki666
Level 0
*


View Profile Email
« Reply #6 on: February 08, 2011, 09:16:50 AM »

Thank you very much for your comments. Flash limits you greatly in the amount of space available, so we couldn't add more music (or in better quality). In fact, PlayHub further downgraded audio quality and removed some sound effects to make the swf even smaller. In regard to the simplicity of the early missions, it is very difficult to achieve a proper balance in the difficulty. Our idea was to enable more units from the start so the player could vary his strategy, but to maintain quality of animation we had to leave a lot of content out (to keep swf at a reasonable size).
Logged
jotapeh
Level 10
*****



View Profile WWW Email
« Reply #7 on: February 09, 2011, 11:15:46 AM »

Well done, not a bad game at all.

Recommend including a screenshot in your original post, as it would generate a lot more interest.
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic