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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)DreamGirls' Duel [FINISHED]
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Author Topic: DreamGirls' Duel [FINISHED]  (Read 12399 times)
mikejkelley
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« on: February 03, 2011, 09:40:57 AM »

My Versus Compo entry will be an XNA Mugen game. No gimmick, I'm just hoping to make a decent, good-looking beat-em-up that's immediately accessible.

The game, tentatively titled DreamGirls' Duel, will be modest in scope: two new DreamCasters' Duel characters (based on real-life models who have expressed interest in the project) + one level + XNA Mugen. Characters will be 3d pre-rendered into 2d.

here's the "finished for the sake of this competition!" dwnld:

http://www.dreamcastersduel.com/dreamGirlsDuelBeta0pt3.7z

Over 3000 frames of animation. Special thnx to OmegaZX! I hope you like it.
« Last Edit: February 27, 2011, 06:47:01 PM by mikejkelley » Logged
Melly
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« Reply #1 on: February 03, 2011, 10:08:14 AM »

Make sure you add the Versus message icon to your thread's first post. And good luck. Smiley
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mikejkelley
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« Reply #2 on: February 04, 2011, 02:26:09 AM »

Thnx! I nearly completed the player 2 character. You can see rotational animations of them both at

! Also, if anyone is interested, here's a related trailer I completed just last week!


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mikejkelley
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« Reply #3 on: February 05, 2011, 03:24:42 AM »

Hi, I've been too busy to socialize in the forums but everyone's games are looking good! Let's be friends. I hear the internet is a social thing nowadays. Hey friend, which costume do you prefer? Also, plz suggest a color scheme.

http://www.dreamcastersduel.com/images/sheebaOG.swf
http://www.dreamcastersduel.com/images/sheebaNew.swf

I should have everything skinned and rigged tomorrow! Animated on Monday! Then, a talented coder and all-around good guy will join me and help get everything working in XNA Mugen! Together, we will vanquish our enemies. Man's collective nightmare will reach critical mass and beckon tides of gore! The blood of the dispatched will flow and flow until the cataract deluges and destroys humanity and as the light of a million lives are extinguished and a pall falls over the... no wait, that's going too far. We'll just win. And play lots of DreamGirl's Duel.
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« Reply #4 on: February 05, 2011, 03:34:40 AM »

Here, lemme point you to a great color-scheme design website:

http://colorschemedesigner.com/

Highly recommend.
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mikejkelley
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« Reply #5 on: February 05, 2011, 08:10:46 PM »

Thnx, that will help!

Here's a very quick animation test, walking, not a perfect cycle, but so far so good!

http://www.dreamcastersduel.com/images/sheebaWalking.swf

Not sure why the .swf isn't embedding...



Still need a coder/mugen expert!
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mikejkelley
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« Reply #6 on: February 05, 2011, 11:31:16 PM »

Player 2

http://www.dreamcastersduel.com/images/mummyWalking.swf

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mikejkelley
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« Reply #7 on: February 06, 2011, 02:23:00 AM »

It's worth mentioning that I can render out to vector, so if anyone out there thinks they can make a good flash fighting game, plz get in touch!
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mikejkelley
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« Reply #8 on: February 08, 2011, 09:06:13 PM »

Wip anim reel for the first char. Would love it if someone could join me in coding this.



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mikejkelley
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« Reply #9 on: February 09, 2011, 11:34:55 PM »

I have to ask, did I miss smthg? Is there a contest rule stating only 8bit graphics? I re-read but didn't see anything... so here's a quick win pose...

http://www.youtube.com/watch?v=5JfZqeYxnwI#normal

Plz let me know if I missed smthg and I'm slaving over 3d models and anims for naught...
« Last Edit: February 10, 2011, 12:09:33 AM by mikejkelley » Logged
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« Reply #10 on: February 09, 2011, 11:44:58 PM »

Uh, you can use whatever graphics you desire. No limits. But at this point in the competition, if you don't have a competent coder, you're in a pretty rough spot if you want to be able to finish a fighting game on time (such projects generally take several months, even with an engine like Mugen)
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Melly
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« Reply #11 on: February 10, 2011, 10:49:19 AM »

What do you mean by smthg? And no, there are no rules about graphical styles, you can make the game look however you desire. Anything goes.
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mikejkelley
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« Reply #12 on: February 14, 2011, 03:20:56 AM »

Ok cool. I was wondering 'cause everything else is very much 8 bit...

A talented mugen coder, OmegaZx has joined our party! You can check our progress )incld. vids) here:

http://mugenevolution.co.uk/Forum/index.php?topic=3048.msg33166#msg33166

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« Reply #13 on: February 14, 2011, 03:41:29 AM »

Ok cool. I was wondering 'cause everything else is very much 8 bit...
That's partially just that tigsource has a quite high proportion of people who really like the 8-bit style, and partially that it's a good way to get things done quickly for a competition like this.

Looking fantastic so far.
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mikejkelley
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« Reply #14 on: February 16, 2011, 03:07:25 AM »

I see! Thnx!



So far, so good!
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mikejkelley
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« Reply #15 on: February 22, 2011, 03:02:58 AM »

Profile pics for the select screen. Might recolor Florica.

« Last Edit: February 23, 2011, 09:21:10 PM by mikejkelley » Logged
mikejkelley
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« Reply #16 on: February 25, 2011, 07:10:30 PM »

OmegaZX who has been handling code made this vid of the progress that's being made!

« Last Edit: February 26, 2011, 12:59:32 PM by mikejkelley » Logged
mikejkelley
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« Reply #17 on: February 26, 2011, 01:17:00 PM »

Super(s)!


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mikejkelley
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« Reply #18 on: February 27, 2011, 06:46:35 PM »

here's the "finished for the sake of this competition!" dwnld:

http://www.dreamcastersduel.com/dreamGirlsDuelBeta0pt3.7z

Over 3000 frames of animation. Special thnx to OmegaZX! I hope you like it.
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OmegaZX
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« Reply #19 on: February 28, 2011, 08:55:28 AM »

 Smiley Finnaly my registration finished,
Well  Hand Thumbs Up Left It was nice working on this,

Sadly i couldn't do this before the end of the competition

I really think this game is the best here
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