LOL that's true, but I translate anything into simple term.
The way I jump other that "math" is that they represent curve, basically the advice is to avoid linear scale evaluation, I don't care the math I just get the concept.
Basically comparing those two "math" is comparing two curve that give identity and scale to the score.
SO 10 is not always 10 but how much of a scale based on a reference curve. It allow for more expressiveness in the scoring. You just need to draw the curve, that's what the math is for actually.
IN the sims, they don't use math, curve are hand edit in an editor.edit
Well My google fu isn't that impressive, I have take a lot of time to survey those kind of information, It interest me a lot. That's 10 year now, I know where to look, but I'm only at the beginning of trying to apply it, small step by small step.
And that sounds a lot like the "motivation system" involved, as well. (Speedruns vs. completion runs vs. kills vs. not taking hits, etc.)
I didn't understand