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879473 Posts in 32982 Topics- by 24367 Members - Latest Member: bastion_music

May 24, 2013, 06:58:56 AM
TIGSource ForumsDeveloperFeedbackDevLogsRun, Panda, Run!
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Accidental Rebel
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jkllicudine@mymail.mapua.edu.ph klicudine
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« on: March 12, 2012, 04:38:26 AM »

"Run, Panda, Run!" is a game with a mechanic that is heavily inspired by the Coco Riding Pura stages in Crash Bandicoot (For those who don't remember it, perhaps this video can help jog your memory).

Here's the latest video log for this game (Week 5,6,7):


For more details and latest updates check out my website or the latest post on this thread.

Why make this game?
This project was started out of my desire to learn making 3D games. I chose this concept because I wanted something that has an established game mechanic so I can concentrate more on development than game design.

Project Objectives
My objectives for this project are as follows:

  • Finish the game in less than 3 Months
  • Have it working on the desktop, browser and mobile devices
  • Learn how to model in 3D
  • Create a simple music to go along with the game
  • Log the progress of the project on this blog every week
  • Monetize the game

================

I shall be posting on this thread for new updates. For any comments or suggestions, feel free to leave them below.
« Last Edit: April 20, 2012, 09:57:37 AM by Accidental Rebel » Logged

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Accidental Rebel
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jkllicudine@mymail.mapua.edu.ph klicudine
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« Reply #1 on: March 18, 2012, 10:45:04 AM »

Run Panda Run: Week 2
For this week I concentrated on making the assets for the game. Since I am fairly new to 3D modeling and animation, most of the week was spent learning through the help of tutorials and a lot of trial and error. In spite of the headaches, I really enjoyed it.


Here’s a list of all the finished tasks for this week:

  • Created and added Panda model with running and jumping animations
  • Created amd Added Penny model with running and jumping animations
  • Fixed tearing problems with the imported models
  • Added animation handlers for the imported models
  • Added animation syncing for objects
  • Some minor code fixes and optimization

For next week I’ll go back to coding the engine and if time permits, test out the game on a mobile phone.
« Last Edit: March 18, 2012, 09:42:43 PM by Accidental Rebel » Logged

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« Reply #2 on: March 18, 2012, 07:29:35 PM »

Another Blender game, cool... Smiley
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Accidental Rebel
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jkllicudine@mymail.mapua.edu.ph klicudine
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« Reply #3 on: March 18, 2012, 11:44:19 PM »

Unfortunately, only the models are created using Blender. The game is made using Unity.

I've thought about trying out Blender's game engine but I've heard that it is not as feature rich as other engines as of now.

Do you know of any other Blender games?
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« Reply #4 on: March 19, 2012, 12:20:54 AM »

There's at least two on this forum http://forums.tigsource.com/index.php?topic=23063.0 http://forums.tigsource.com/index.php?topic=24405.0 ..

And nah, it won't be comparable to unity .. except in price :D
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Accidental Rebel
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jkllicudine@mymail.mapua.edu.ph klicudine
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« Reply #5 on: March 19, 2012, 12:51:23 AM »

Thanks.  Gentleman
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Accidental Rebel
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jkllicudine@mymail.mapua.edu.ph klicudine
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« Reply #6 on: March 24, 2012, 11:00:26 PM »

Run Panda Run: Week 3

To see if my game would work on mobiles, I decided to concentrate on mobile deployment for this week.

The big problems that I encountered this week was the very slow loading times when changing between scenes and that frame rates differ from one device to another ( Samsung Galaxy S is around 30-35 fps but on Samsung Galaxy Tab the frame rates were halved ).  It’s a good thing that I encountered them early as it would guide my decisions for optimization in the future.

Here’s the devlog video for Week 3:


Here are the finished tasks in list form:

  • Tested game to Samsung Galaxy S and Samsung Galaxy Tab
  • Added mobile controls
  • Mobile controls now work even in the Unity editor
  • Sprinting gradually increases speed
  • Sliding is now brought back
  • Added a menu scene
  • Fixed bug where two simultaneous touches affects the camera in a weird way
  • Added picked up items GUI
  • Picked up objects are respawned when the player dies
  • Changed the camera position in reverse mode
  • Added blob shadow projector
  • Fixed bug where camera isn’t turning anymor
  • e after respawn

For next week I shall be reducing the polygons on my character models and work on a new background and obstacle models.
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Inanimate
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« Reply #7 on: March 24, 2012, 11:12:42 PM »

Awesome style you have here, and the game looks nice and good for portable. I'm really liking the aesthetic. Simple and clean.

Keep up the amazing work!
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Accidental Rebel
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jkllicudine@mymail.mapua.edu.ph klicudine
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« Reply #8 on: March 25, 2012, 01:28:05 AM »

Thanks, inanimate!
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Accidental Rebel
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jkllicudine@mymail.mapua.edu.ph klicudine
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« Reply #9 on: March 31, 2012, 06:39:20 AM »

Run, Panda, Run Devlog – Week 4
It’s already been a month! I just need to keep this pace up and this game would be finished in no time!

This week I’ve gone back to concentrating on art assets. Check out the video below for the changes:


Here are the finished tasks in list form:
  • Reduced the polygon count of the character models
  • Characters can now change their facial expressions
  • Added sliding animation to both Panda and Penny
  • Created brick floor texture for the flooring of the level
  • Removed all pointlights to increase performance
  • (Lots of ) Additional performance tweaks
For next week I will work on collectable items and the different menus for the game.
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Accidental Rebel
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jkllicudine@mymail.mapua.edu.ph klicudine
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« Reply #10 on: April 20, 2012, 09:54:55 AM »

Run, Panda, Run Devlog – Week 5, 6, and 7
I’ve been a little busy this past week due to other commitments. I wasn’t able to follow my timetable to the letter but things are still moving forward.

This week’s recap combines all the changes from week 5 to 7.


Here are some screenshots showing the evolution of the environmental design from sketch to concept art to in-game.



Here are the finished tasks in list form:

  • Added a countdown timer
  • Added more test levels
  • Added a level completed area
  • Added a level select screen
  • Players can now finish a level and move on to the next one
  • Made level creation and editing easier using prefabs
  • Face changing fixes
  • New environment concept
  • Created new environment models
  • Optimization changes
  • Fixed bugs
  • Deployed a development build for browsers

For next week, I might concentrate on adding new models and textures to the test level I’ve made. If I have the time, I might work on new obstacles as well.
« Last Edit: April 20, 2012, 10:54:48 AM by Accidental Rebel » Logged

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« Reply #11 on: April 20, 2012, 10:20:15 AM »

I love the style.  The baby is so cute.  The big panda is a little scary, but in a cute way  Wink  Nice write ups on your website as well.  I know nothing about programming 3D games so it's good to see some of the issues you tackle like handling the camera and such. 
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Erinock
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« Reply #12 on: April 20, 2012, 04:55:39 PM »

I love cell shading, it gives a real clean look. Keep up the good work.  Hand Thumbs Up Left Smiley
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