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879148 Posts in 32962 Topics- by 24355 Members - Latest Member: MinerTrog99

May 23, 2013, 11:19:32 AM
TIGSource ForumsDeveloperFeedbackDevLogsMysterious Castle - For Windows, OSX, and iOS
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Author Topic: Mysterious Castle - For Windows, OSX, and iOS  (Read 16441 times)
eclectocrat
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« Reply #15 on: February 24, 2011, 04:44:07 AM »

What do you think about changing the characters appearance to be less of a warrior to encourage non violent ways to overcome obstacles?

Yeah, there are a lot of different character sprites, I'm just too lazy to add them now. I do all my testing with just the bare minimum of graphics assets.

Finally an indie game I can look forward to playing on my iPad. Will it be an universal app so I can see the game with a bigger field of view?

Yeah, I don't see why not. I'm just a little afraid that the sprites will look too small on the screen. Maybe I'll do a combination of scaling and increasing the FOV. I don't have an iPad to test on now, do you happen to have a developer account? I'll really need beta testers in the not too distant future.
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I am eclectocrat.
I make Mysterious Castle, a Tactics-Roguelike (TIGSource devlog).
Lazycow
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« Reply #16 on: February 24, 2011, 10:49:30 AM »

Hey, I like the graphics. Did you do them yourself?
What about showing some more of the items and backgrounds?
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« Reply #17 on: February 24, 2011, 04:17:23 PM »

What do you think about changing the characters appearance to be less of a warrior to encourage non violent ways to overcome obstacles?
Yeah, there are a lot of different character sprites, I'm just too lazy to add them now. I do all my testing with just the bare minimum of graphics assets.

Yeah i thought that after a posted, good idea, cant wait to play it.
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« Reply #18 on: February 24, 2011, 05:57:05 PM »

Yeah, you could do the 2x scale and have a slice more of view still (960 to 1024).

I have a dev account, yeah. Tested tons of my students' games so no problem in giving one more a go. Smiley
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« Reply #19 on: February 24, 2011, 07:43:16 PM »

I have a developer account and I'd love to test it to. I only have a 3gs though.
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eclectocrat
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« Reply #20 on: February 28, 2011, 06:46:43 AM »

Hey, I like the graphics. Did you do them yourself?

LOLX No! I wish I could pixelate so well. They are by a legendary roguelike artist, David Gervais. Google him.

Yeah, you could do the 2x scale and have a slice more of view still (960 to 1024).
I have a dev account, yeah. Tested tons of my students' games so no problem in giving one more a go. Smiley

Awesome, thanks.

I have a developer account and I'd love to test it to. I only have a 3gs though.

Great, I want to test it on older hardware, so please, stick around Smiley

Well, I failed. I posted a goal of finishing my shiny new editor by 2 oclock today and ... nope. It's pretty close to done now and I even added a few handy features that I didn't plan for so I'm quite happy with the progress anyway.

In the below shot you can see a main window, a resource window with a brush size thingy on the bottom and a sparkly transparent console with a full Lua interpreter. Yummy. While everything can be done through the console, I still want to add some more user friendly interfaces to things like object/monster/conversation editing.



Next time I'll show some pretty cool features that I have been greedily keeping to myself. They are almost ready for their closeup.

Peas.
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I am eclectocrat.
I make Mysterious Castle, a Tactics-Roguelike (TIGSource devlog).
wilbefast
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« Reply #21 on: February 28, 2011, 07:41:21 AM »

C++ / Lua => any chance of a Linux version  Who, Me?
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eclectocrat
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« Reply #22 on: March 02, 2011, 03:33:51 AM »

C++ / Lua => any chance of a Linux version  Who, Me?

Anything is possible. The engine is all platform independent so I could end up porting it to anything with a C++ compiler and the standard library.

Below is a picture of how I waste my time. I swore I wouldn't do this but I just couldn't resist Sad
I added a nice outline view of Lua objects so I can edit them kind of Visual Basic style. I even have a little icon view that detects if the object is a sprite. A whole day wasted on the editor means the actual game gets a day's less attention. Oh well...



I have the ultra basic stripped down implementation (without all my arcane dependancies) on github for anyfoolone interested.
NSOutlineView data source implementation
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I am eclectocrat.
I make Mysterious Castle, a Tactics-Roguelike (TIGSource devlog).
wilbefast
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« Reply #23 on: March 02, 2011, 03:55:29 AM »

C++ / Lua => any chance of a Linux version  Who, Me?

Anything is possible. The engine is all platform independent so I could end up porting it to anything with a C++ compiler and the standard library.
Grin
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richy486
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« Reply #24 on: March 02, 2011, 09:12:14 PM »

Editor looks good! will that be public? If so how will user content get into the game?
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Ixis
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« Reply #25 on: March 05, 2011, 10:20:29 PM »

My god, that looks soo delicious!! Epileptic

Wish I had an iOS device, lol Cheesy
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eclectocrat
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« Reply #26 on: March 15, 2011, 08:12:30 AM »

Crazy! So many changes have taken place.

Added the following planned features:
Stealth/Hiding.
   -You can now sneak around at half move speed. Your torch goes out and you use a darkvision skill to see how far your LOS is.
   - Monsters may or may not notice you. You may or may not notice sneaking monster assasins!
Monster AI.
   - Mindless. Just attacks you till it's dead. Zombies.
   - Fighter. Attacks until you damage it badly, then tries to get help from friends or runs away.
   - Archer. I really like how this one worked out, really hit and run style archery, keeps a good distance from you while sniping.
   - TODO: many more, but the basic architecture is working great so I'm optimistic
Text alerts + Talking.
   - Conversation system is working, even wrote a little editor in Cocoa to help make conversations easily.
Sound.
   -Music + sound FX
Inventory + Equip
   - Standard inventory stuff.
Spellbook
   - Ditto.
Multitouch UI
   - Pretty smooth and easy to use, I hope you choose to hear my news and drive away the blues.

The following UNPLANNED features are now finished.
Climbing!
   - Yes! You can climb up and down cliffs, depending on your climb skill. Now those inaccessible looking cliffs can hold tons of secrets.
Reading and language.
    - On a whim I added various languages to the game, so some of the books you find may need to be translated. Not sure if I'm gonna keep this.
RANDOM CHAOS.
   - a secret uber awesome feature involving half random PGC.

Plus, there's moar! I can't even remember what I've been doing. What day is it and why are my fingernails bleeding?
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I am eclectocrat.
I make Mysterious Castle, a Tactics-Roguelike (TIGSource devlog).
Retro
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« Reply #27 on: March 18, 2011, 09:35:16 AM »

Screenshots or it didn't happen. Smiley
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CEDE
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« Reply #28 on: March 18, 2011, 11:34:48 AM »

This looks really awesome. I am also up for testing this if you need anyone! I have a dev account and all the iOS devices.
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eclectocrat
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« Reply #29 on: March 25, 2011, 11:06:14 PM »

This looks really awesome. I am also up for testing this if you need anyone! I have a dev account and all the iOS devices.

Yes, yes, y'all!

Screenshots or it didn't happen. Smiley

Most of those features are totally unanimated so, whatever, I'll post what I waaaant! Wink

Editor looks good! will that be public? If so how will user content get into the game?

NEVER! No seriously, the editor is deadly schizophrenic, clocks kilos, slaps ho's, snachez joolz and has random SEGFAULTS. So the editor as is will never see the light of the free world. However am working on a lot of min-editors that are much more robust, and an in game edit mode that will allow players to create environments for battles and maybe more. First priority is to make game. Then editor. Gaaaaaame...

Gratuitous random WIP screenshot porn!


This forest is BIG. Hidden in this forest is the entrance to a hidden valley and so many mazelike passages that I want to puke up pine needles. This where the mountain stream enters the crystal cave system.


This is a hodgepodge of hidden/underground areas. Perhaps you can find the meaning of life hidden among the boxes.


The beginnings of a throne room in which an epic confrontation takes place.

All screenies are works in progress and need much love and affection to grow into handsome strapping game worthy areas.

This game WILL BE DONE!

Peas.

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I am eclectocrat.
I make Mysterious Castle, a Tactics-Roguelike (TIGSource devlog).
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