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878376 Posts in 32918 Topics- by 24331 Members - Latest Member: Swifty

May 21, 2013, 06:34:40 PM
TIGSource ForumsDeveloperFeedbackDevLogsMysterious Castle - For Windows, OSX, and iOS
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Author Topic: Mysterious Castle - For Windows, OSX, and iOS  (Read 16412 times)
Udderdude
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« Reply #90 on: March 09, 2012, 07:32:12 AM »

My first impressions from running around the first area:

The intro screen buttons don't look like buttons at all - really need some work done on these.

Clicking the message box when it's 'typing in' the text should instantly show the text, not close the message box.

Clicking a message box that appears when you look at a sign should go away when you click on it.

Having to double click menu options is a pain and confusing, especially since they don't seem to do anything even when you click on them once.

Pressing ESC to go full-screen seems really wierd.  Shouldn't ESC back you out of the current menu option or something?

For some reason, when I reached the skeleton enemies, my spellcaster guy dissapeared.  Couldn't see him or use his abilities.  He wasn't anywhere near the Skeletons, so I know he didn't just get killed by them without me seeing.

I'm not sure how but I was able to stack the Dwarf and Halfling on top of eachother.  Not sure if this is supposed to be able to happen.

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Hima
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« Reply #91 on: March 27, 2012, 06:08:31 PM »

Looks lovely, eclectocrat! Downloading the demo right now though I'm sure I'd probably be spending money again   Hand Money LeftWell, hello there!
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PompiPompi
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« Reply #92 on: April 05, 2012, 05:53:41 AM »

I will try the demo, but if the controls are still too cumbersome I will probably not buy it. I am not sure if I bought it already actually, heh. I just remember the controls were way too painful to play. :/
Edit: Oh, it's the same demo version. 1.9.1. :/
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eclectocrat
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« Reply #93 on: April 05, 2012, 06:12:34 AM »

@Pompi

The controls aren't cumbersome, but very non-standard. Once you get the hang of it you can play very swiftly and efficiently. I'm working on a video tutorial series to help newcomers.

It's strange, I get comments on how difficult the control is (mostly from people who haven't played for more than a few minutes), and comments on how smooth and accurate the control is. At this point I have enough feedback to know that aside from a few mistakes on my part, the interface is pretty good. The learning curve is the problem right now.

When Xerox was testing the mouse, many people shook it in the air, talked to it, turned it upside down and rolled the ball, and slid it on the monitor. Education is key, and that's where I've failed Sad
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I am eclectocrat.
I make Mysterious Castle, a Tactics-Roguelike (TIGSource devlog).
PompiPompi
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« Reply #94 on: April 05, 2012, 06:41:32 AM »

Ok, I will wait for the video tutorials. Smiley
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Erinock
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« Reply #95 on: April 20, 2012, 03:19:29 PM »

That looks so very cool
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st33d
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« Reply #96 on: April 21, 2012, 06:20:41 AM »

I've been playing Avernum: Escape from the Pit recently. The gameplay is very similar to this, but I had a lot less trouble with the UI.

I would recommend you check it out, I've been enjoying it so far.
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