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TIGSource ForumsCommunityDevLogsN?na, Ha?e F?aith ~ a successful one week game
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Author Topic: N?na, Ha?e F?aith ~ a successful one week game  (Read 13942 times)
droqen
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« on: February 15, 2011, 10:05:08 PM »



Click to play on itchio

PLAY THE GAME HERE AND TODAY

Completed for thisssssssss
(you, yes you, should do it too. next month though.)
(but seriously -- double theme and one week timespan is pretty perfect.)

Press DOWN to close your eyes and dream a hollow dream.


Press M to hush the music.
« Last Edit: February 25, 2017, 10:34:13 AM by Droqen » Logged

Raku
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« Reply #1 on: February 16, 2011, 02:00:27 AM »

Closes your eyes?
       ...
Now I'm intrigued.
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droqen
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« Reply #2 on: February 16, 2011, 08:12:20 PM »

(:
smallmode:activate
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droqen
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« Reply #3 on: February 17, 2011, 12:42:44 PM »

more picture. thread title change.
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MaloEspada
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« Reply #4 on: February 17, 2011, 12:53:21 PM »

can i trust you'll finish this one?

do not let down, drogen.
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droqen
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« Reply #5 on: February 17, 2011, 01:02:23 PM »

Even if it ends up breaking the time limit,

This game will be finish.

Also, certain other projects will be finish despite this gam getting in the way.

qqqqqqqqqqqqqqqqqqqqqqqq
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Renton
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« Reply #6 on: February 17, 2011, 01:08:14 PM »

I am anxiously awaiting the completion of this project, Mr. Martin.
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JoGribbs
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« Reply #7 on: February 17, 2011, 01:09:20 PM »

I also anxiously await a phonetic spelling.
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droqen
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« Reply #8 on: February 17, 2011, 01:10:29 PM »

phonetic: n Evil r Cool lon g Hand Metal Left r Hand Metal Right rav Hand Joystick
(there will probably be a real one eventually x3)

Thank you for the words of encouragement; I will output an outputtable upon this Monday, unless I die. ... or hit a snag on compile or there's a tiny bug that I say to myself 'okay I'll fix it and then upload' and then it turns out to be something huuuge
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JasonPKaplan
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« Reply #9 on: February 17, 2011, 01:25:07 PM »

Hooray for Droqen! Hooray for N?na, Ha?e F?aith! Hooray for #GamePrototypeChallenge!

...I should go work on my game!

>>
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Dustin Smith
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« Reply #10 on: February 17, 2011, 01:29:37 PM »

ooh, this looks to be pretty interesting. i wait with frothing demand.
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paste
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« Reply #11 on: February 17, 2011, 10:01:48 PM »

I expect myself to soon put this in my brain and activate it.
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droqen
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« Reply #12 on: February 19, 2011, 09:48:36 PM »

Hmm. You wouldn't happen to want a little demo, would you? Nah.

(No worry of spoilers, really, since this is likely what the beginning of the game will... be.)
« Last Edit: February 20, 2011, 06:22:08 PM by Droqen » Logged

Dustin Smith
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« Reply #13 on: February 19, 2011, 10:25:58 PM »

this was pretty cool. i dug discovering things without any explicit instructions, when i was in the second form and used my shooting attack to propel onto the platforms i felt proud of myself (on my second playthrough i realized i should have switched to the first form, but it was cool nonetheless). the movement could be tweaked a bit, the acceleration and running felt a bit off. This looks really promising though!
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Ashkin
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« Reply #14 on: February 19, 2011, 10:31:46 PM »

Looking wonderful, Droqen <3
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Maxim Schoemaker
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« Reply #15 on: February 20, 2011, 03:39:41 AM »

It felt so wrong when I accidentally shot the dude/girl I had just saved. Sad

The fact that you can understand some of the stuff that's being said creates a very interesting atmosphere. Like you're a foreigner and your trying your best to keep to rules of politeness even though you don't know what these rules are. Not sure if that's understandable, but that's how it felt :3 very interesting!

I do however agree with Mr Dustin Smith, that the movement feels a little off. I think it's mainly because you bounce off walls. Maybe that should only happen when your speed exceeds a certain number. So that you only bounce while running. Because especially when I was being chased by the skeleton in the room to the right of the room where you start, it was really frustrating, cause I couldn't get up on the ledge.

The way enemies work is really interesting too. There isn't really a penalty for being hit. They just get in your way, but in a analog way in stead of a puzzle kind of way (except for the first one of course). Man, my reply is full of inunderstandable bullcrap, sorry ^^

Anyways, this is going to be awesome! Good luck! Gentleman
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increpare
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« Reply #16 on: February 20, 2011, 04:20:45 AM »

Shaping up cool.
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Doktor_Q
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« Reply #17 on: February 20, 2011, 05:31:30 AM »

You know, this is pretty darn cool. I like the quasi-gibberish language you have going. Also, the "close your eyes" mechanic is pretty cool. Almost reminds me of Eversion, in a way, but not quite.

Also, if you close your eyes while you have the key, the screen goes white, and never goes back to black. Not sure if that's a bug.

EDIT:
After having some other people play it, a few things we notice-
1) The skeletons that chase you often glitch out when they get near the edges of the screen.
2) You tend to slip off ledges if you land to close to the edge, which is really annoying.
3) When you bounce off the walls, it also lowers your jump height, to an extremely annoying degree.
4) When being attacked by the skeletons, the game lags. A lot. Maybe down to about half speed, I can't tell exactly.
« Last Edit: February 20, 2011, 05:35:58 PM by Kikaru » Logged
droqen
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« Reply #18 on: February 20, 2011, 06:19:20 PM »

1) The skeletons that chase you often glitch out when they get near the edges of the screen.
2) You tend to slip off ledges if you land to close to the edge, which is really annoying.
3) When you bounce off the walls, it also lowers your jump height, to an extremely annoying degree.
4) When being attacked by the skeletons, the game lags. A lot. Maybe down to about half speed, I can't tell exactly.

1. Has been fixed.
2. It's on purpose!
3. Was on purpose, but has been changed for the most part. You still bounce off but don't slow down (y velocity) any more.
4. Again, purposeful ;3 You don't take damage, you don't die -- it just 'hurts'.

PROGRESS REPORT: lovely.

APPRECIATION REPORT: thanks <333
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knight
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« Reply #19 on: February 20, 2011, 07:32:23 PM »

What happened to the demo. Sad
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