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877539 Posts in 32868 Topics- by 24307 Members - Latest Member: MC42

May 19, 2013, 06:22:02 PM
TIGSource ForumsDeveloperFeedbackDevLogsN?na, Ha?e F?aith ~ a successful one week game
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Author Topic: N?na, Ha?e F?aith ~ a successful one week game  (Read 7333 times)
Droqen
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« Reply #60 on: March 14, 2011, 06:11:49 PM »

OKAY IT'S JUST GONNA BE RELEASED WITH SOME MOCHI CRAP
(gotta wait <24 hours for them to love it tho)

paste go ahead and release that video

i want see it :3
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paste
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« Reply #61 on: March 14, 2011, 07:56:21 PM »

The video is soooo available on the internet now.
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mokesmoe
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« Reply #62 on: March 14, 2011, 08:22:57 PM »

You need to make a game where you can actually press x to a panda.
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phubans
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« Reply #63 on: March 14, 2011, 10:13:30 PM »

Not bad for a one week game! I had some criticism on some of the design stuff, but seeing that this was made in such a short period of time and it seems like more of an experimental/art game, it's probably not really reasonable to criticize its mechanics.
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Droqen
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« Reply #64 on: March 15, 2011, 10:29:48 AM »

Yeah, a lot of N?na's design isn't wonderful but I like it overall ^^;

It's up here now.
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JasonPKaplan
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« Reply #65 on: March 15, 2011, 12:34:38 PM »

"Use X to a panda" made me rofl really hard.

Yaaay N?na!
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Noyb
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« Reply #66 on: March 16, 2011, 03:06:00 AM »

I really like how the main attack is a rather lengthy charge, which makes the decision to shoot and kill a much more conscious decision than most games, which reflects the themes quite nicely. Except for the screen where there is a living person above and a skull statue below, making it rather a tossup who gets killed once the top guy falls down. That was mean.
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paste
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« Reply #67 on: March 16, 2011, 07:26:13 AM »

We are on indiegames.com now.  Yes, "we."  Who, Me?
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Droqen
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« Reply #68 on: March 16, 2011, 08:32:18 AM »

Yes, "we". :3
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Vanguard
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« Reply #69 on: March 18, 2011, 01:51:19 PM »

Everything about this is fantastic.

I love the secret area.  It's not too hard to reach, but it feels like an area I'm not "supposed" to reach.  At least not without investigating the game and working for it a bit.  It feels right.
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TobiasW
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« Reply #70 on: March 18, 2011, 02:31:33 PM »

I love the secret area.
I hate how I'm feeling dumb because I cannot find it. And I won't tell you that I've completed the game for about five times now, because then I'd feel even dumber. Concerned
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mokesmoe
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« Reply #71 on: March 18, 2011, 03:04:05 PM »

I'm gonna try to speedrun this game. I'm doing it on stream too!
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eigenbom
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« Reply #72 on: March 18, 2011, 04:39:06 PM »

i like it Smiley
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mokesmoe
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« Reply #73 on: March 18, 2011, 04:55:35 PM »

http://www.ustream.tv/recorded/13408939

2:33

I had a 2:35 run before this, but I found out how to get better quality, and had to redo it. Fortunately I beat my time first try.

I missed a couple of jumps (most notably at the last key), but it's a good run overall.
There is a shortcut at the first key that lets you skip over both skeletons, but it's slightly slower, and hard to do fast, so I left it out.
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offal
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« Reply #74 on: March 18, 2011, 05:46:21 PM »

http://www.next-gen.biz/
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