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1055394 Posts in 42855 Topics- by 34781 Members - Latest Member: Not Peter

October 20, 2014, 09:23:36 PM
TIGSource ForumsCommunityCompetitionsVersus (Moderator: Melly)Mineswiper - competitive 2 player minesweepin' [FINISHED]
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Author Topic: Mineswiper - competitive 2 player minesweepin' [FINISHED]  (Read 1993 times)
cystem glitch
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« on: February 15, 2011, 10:44:17 PM »

After descending several levels of over-ambitious ideas and mis-starts, I landed on something simple so I could learn this multiplayer / server stuff while actually finishing a game. (If I finish this, and I am pretty close, this will be my first actually finished game, hurray).

Anyway, Mineswiper - a competitive networked 1 v 1 minesweeper game. Not too much innovation here, first to flag more than half the mines wins. Also, you can't die from the first click being a mine, which was annoying in regular minesweeper but really shitty in a 2 player match. (btw, the criteria for mines becoming "armed" is 1/4th of the tiles or more flipped).

http://www.swfcabin.com/open/1297835259

Any feedback, high fives, or "this game sucks and is unoriginal" is most appreciated. Known issues I just thought of while writing this, I forgot to detect a tie game, and players can keep clicking blocks after someone has won (the winner can lose the game if they click around for some reason and hit a mine). I'll fix that stuff tomorrow though I'm burnt out at the moment.

Again, any feedback would be awesome. If I can polish this up, maybe I can fit another game in in time for the competition, hopefully with a little more personal touch because anyone could have made this game. Actually I have an idea for subverting this game and it would involve changing the generic default lobby and chat box that is included in the player io sample (what I used to make this), and that would be cool. I won't talk it up because I might not get to it.
« Last Edit: March 14, 2011, 07:02:45 PM by cystem glitch » Logged

You told me, never to limit myself to one style...to use any move that works...TO KEEP AN OPEN MIND!
mokesmoe
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« Reply #1 on: March 14, 2011, 07:21:02 PM »

If you just place random flags everywhere, you will win.
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cystem glitch
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wack


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« Reply #2 on: March 14, 2011, 11:40:22 PM »

Thanks dude. I actually have a condition in place that was supposed to prevent a player with 2 or more incorrect flags from winning, but it was ignoring it in the most crucial place. I fixed this server-side and also added a chat message that gets sent out warning a player who has 3 or more incorrect flags that he will not be able to win (until he gets rid of two incorrect flags)
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You told me, never to limit myself to one style...to use any move that works...TO KEEP AN OPEN MIND!
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