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891198 Posts in 33529 Topics- by 24769 Members - Latest Member: LaYxOn

June 19, 2013, 06:57:21 AM
TIGSource ForumsCommunityCompetitionsVersus (Moderator: Melly)Crevice Climbers - Exploit a rival explorer in a race to the top! [FINISHED]
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Author Topic: Crevice Climbers - Exploit a rival explorer in a race to the top! [FINISHED]  (Read 4072 times)
Fluff
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« Reply #15 on: March 22, 2011, 06:01:49 PM »

Hey we had some fun with this game. Quote: "What are we trying to do again? / I don't know something about riches and glory."

At first we didn't know you could push each other down so we thought it was kind of a twist on that game where you take turns saying numbers until the total passes a certain amount. (Turns out the game I was thinking of is a variation on a game called Nim). So we played a few rounds like that.

Eventually we figured out about pushing each other and the super jump pickup and those things kept our attention for a few more minutes.

I like the artwork but I don't think the characters and the background go together completely. It's like they have different resolutions. The background has large pixels and the people are made up of little pixels. In other words, the visuals are not internally consistent.

It's a neat little game, thanks!
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charlestheoaf
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« Reply #16 on: May 15, 2012, 01:02:39 PM »

Thanks for the feedback! I regret that in the hubbub of the compo, I completely missed some of these posts, and I apologize! I'm actually taking a look at cleaning the code up and doing a few updates, which brought me back to this thread.

@Fluff: the whole thing was rushed due to the compo deadlines, which lead to a lot of the inconsistencies. I've been working on some pixel-rendering algorithms, and am thinking of doing something a little fancier (that should also get rid of the inconsistency).

And thanks for the reference to the Nim game, that is pretty interesting (and actually is similar to the gameplay that I was going for in Crevice Climbers, but the knocking down mechanic allows for some last-minute saves (so a player can't just set themselves in at the right timing from the beginning and ride the tempo straight to victory).

(Also, in response to broken downloads, I simply removed the download links entirely. For some reason it wasn't compiling correctly, and only worked on some Macs, not others. I may be be able to sort this out in the future, but for now, web only.)
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