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Author Topic: The Progress Accountability Thread: Meet your goals lest we point and laugh  (Read 36356 times)
Martoon
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« on: February 16, 2011, 01:53:58 PM »

NameGoalDeadline Status
Amanda Williams Learn game making program  
8/31/2011
Fail! Sad
Arbitrax working build of road generation  
8/14/2011
Fail! Sad
ugriffin Release YSWMI  
6/30/2011
Fail! Sad
Arbitrax Prototype palette and style for sidewalks  
6/26/2011
Complete! Grin
Arbitrax Finish road tileset  
6/19/2011
Complete! Grin
Noah! Release playable build of freaking game  
5/31/2011
Complete! Grin
centerorbit Long list o' stuff for palm reader website  
5/31/2011
Fail! Sad
drChengele Make Praetor into something playable  
5/7/2011
Fail! Sad
centerorbit User profile, leader board, webcam  
5/2/2011
Complete! Grin
Player 3 Make art for one person's game  
5/1/2011
Fail! Sad
eclectocrat Bat sheep insane Mysterious Castle beta  
4/27/2011
Fail! Sad
Martoon Reimplement time slider in Time Commander rewrite  
4/25/2011
Complete! Grin
centerorbit Publicly usable version of website  
4/24/2011
Complete! Grin
Sparky Prototype monsters, improve player movement  
4/21/2011
Fail! Sad
Taugeshtu Playable demo  
4/19/2011
Fail! Sad
Martoon Rewrite Time Commander prototype from scratch  
4/18/2011
Complete! Grin
drChengele Fleets, troops, agents, etc.  
4/18/2011
Fail! Sad
Inane Implement enemies, summons, and spell thangers  
4/13/2011
Fail! Sad
Martoon Ship rotation/thrust controls in TC prototype (again)  
4/11/2011
Fail! Sad
Theophilus Weapons, shooting, graphics  
4/5/2011
Fail! Sad
drChengele First milestone on C# port of Praetor  
4/4/2011
Fail! Sad
Theophilus Finish health and armor systems  
4/3/2011
Complete! Grin
Hempuli? Have a swingable sword (*snicker*)  
4/3/2011
Complete! Grin
Martoon Ship rotation/thrust controls in TC prototype  
4/1/2011
Fail! Sad
Pikmin259 Finish game  
4/1/2011
Fail! Sad
Richard Kain 2D sprite rendering with every feature conceivable (again)  
4/1/2011
Fail! Sad
atiaxi Back on track with 10 hours/week  
3/31/2011
Fail! Sad
Xion Status effects and varying potion effects  
3/31/2011
Complete! Grin
Xion Complete pause menu  
3/31/2011
Complete! Grin
mirosurabu Make phone window  
3/30/2011
Complete! Grin
Hempuli? +3 items  
3/28/2011
Fail! Sad
Hempuli? Mockup and base gameplay for PROJECT F  
3/25/2011
Fail! Sad
Inanimate Get to work on card game  
3/19/2011
Complete! Grin
Inane Full level complete  
3/16/2011
Fail! Sad
Theo Concept art piece for 3D animation project  
3/16/2011
Complete! Grin
Theophilus Time system for life sim game  
3/14/2011
Fail! Sad
Hangedman Finish 6/8 tilesets  
3/14/2011
Complete! Grin
Eibx Simplify the process of server/client sockets  
3/13/2011
Fail! Sad
Richard Kain 2D sprite rendering with every feature conceivable  
3/11/2011
Fail! Sad
Bood_War Finish Ghost of a Chance  
3/11/2011
Late! Sad
Pikmin259 Finish first boss  
3/10/2011
Complete! Grin
OddGoo Finish Beta of VITAEA  
3/8/2011
Complete! Grin
Theophilus Fix wall sticking bug  
3/7/2011
Fail! Sad
John Sandoval Finish AI director  
3/7/2011
Complete! Grin
Xion Re-implement potions and consumables  
3/5/2011
Complete! Grin
eclectocrat Fix lighting for occlusion  
3/4/2011
Complete! Grin
tsameti New sprite cycles  
3/3/2011
Fail! Sad
dangerousday Main gameplay and turn structure of exploration game  
3/2/2011
Fail! Sad
eclectocrat Finish level editor and post screenshots  
2/28/2011
Late! Sad
dangerousday Concentration game  
2/22/2011
Complete! Grin
Martoon Time Commander prototype 1  
2/19/2011
Complete! Grin

Here's how this thread works: You post a reply with a goal and a deadline.  Try to make it specific and measurable.  If possible, make it demonstrable (i.e., you can show that you've done it).  Please give a specific date for the deadline.

The goal can be as big or small and the deadline as short or long as you like.  Once you've posted your goal and deadline, I'll add it to the table above.

On or before the deadline, post a follow-up reply reporting whether or not you've met the goal.  I'll change the status of your goal in the table to Complete or Fail.  If you fail to meet the goal, you give your implicit consent to be ridiculed and to have your worth as a person called into question.  However, you always have the option of partially redeeming yourself by reporting back with the completed goal later, and I'll change the status from Fail to Late.
« Last Edit: May 16, 2013, 01:11:43 PM by Martoon » Logged

Martoon
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« Reply #1 on: February 16, 2011, 02:18:58 PM »

I've been wanting to play with a game concept I'm calling Time Commander.  The concept has the player controlling a variety of types of vehicles (a ship with rotation and thrust, a two-wheeled vehicle, etc.) from a 2D side view.  The player can freely drag a slider back and forth along a time line, and watch the vehicle (and everything else in the world) move accordingly.  They can move the slider to any point in time and adjust the vehicle's controls (the ship's thrust, the bike's throttle, etc.) at that point.  They might then play time forward a bit, see that the ship will collide with something, go back a bit, tweak the controls and repeat, eventually creating the perfect path through the level and meeting the objective.

Goal:
My initial goal is an extremely bare-bones prototype, in Flash.  A time slider, and a ship with rotation and thrust.  The thrusters will be set and fixed (no interface to change them).  All you can do is drag the time slider and watch the ship move back and forth in whatever arc the preset thrusters move it through.  This will require the integration of the physics engine (Box2d), up-front simulation of the world, storing the essential state of the world in a series of keyframes through time, and playing back those keyframes as the time slider is dragged back and forth.

Deadline:
Feb 19, 06:00 GMT (that's midnight Saturday night my time)

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« Reply #2 on: February 17, 2011, 12:24:58 PM »

New sprite cycles. Got to finally do them, been putting it off too long.

I need one Walk animation and one Run animation.

Two weeks? The third of March?
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« Reply #3 on: February 17, 2011, 02:54:15 PM »

New sprite cycles. Got to finally do them, been putting it off too long.

I need one Walk animation and one Run animation.

Two weeks? The third of March?

Hey, your Son, Stranger game looks very cool!  I can't say I've seen anything quite like that before, visually, dialog, or gameplay wise.  Just in the little dialog that I've played, the characters are already very engaging.  The lock tier system sounds like it will be interesting.  Looking forward to seeing more gameplay.

One walk animation and one run animation, March 3rd, it is.  Wink
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« Reply #4 on: February 17, 2011, 03:01:23 PM »

Thanks, I'm excited about it.

Since you're working on a time-based game, have you looked at Achron? They've put together a CRAZY capable engine to handle time travel.

http://www.achrongame.com/site/

That's a few steps too ambitious, but there could be nuggets of wisdom dug into the interface, or the idea of 'wave' propagation of timeline updates. Hopefully there are lessons buried in there somewhere.
« Last Edit: February 18, 2011, 12:23:58 AM by tsameti » Logged

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« Reply #5 on: February 17, 2011, 03:26:09 PM »

Since you're working on a time-based game, have you looked Achron? They've put together a CRAZY capable engine to handle time travel.

http://www.achrongame.com/site/

That's crazy ambitious, but there could be lessons you could learn from the interface, or the idea of 'wave' propagation of timeline updates. Hopefully there are lessons buried in there somewhere.

Yeah, I looked at that recently.  It looks fascinating, and definitely caught my interest with the time flow mechanic.  I almost pre-ordered for the beta, but it looks like a substantial time investment, and the things they're doing with time travel are pretty different from the direction I'm going.  I may end up pre-ordering anyway, though.  I'm sure there are ideas I could draw from the interface.  Thanks for the suggest!
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« Reply #6 on: February 19, 2011, 06:09:53 PM »

Goal:
My initial goal is an extremely bare-bones prototype, in Flash.  A time slider, and a ship with rotation and thrust.  The thrusters will be set and fixed (no interface to change them).  All you can do is drag the time slider and watch the ship move back and forth in whatever arc the preset thrusters move it through.  This will require the integration of the physics engine (Box2d), up-front simulation of the world, storing the essential state of the world in a series of keyframes through time, and playing back those keyframes as the time slider is dragged back and forth.

Deadline:
Feb 19, 06:00 GMT (that's midnight Saturday night my time)

And, done.  Four hours ahead of deadline.  Smiley

It's not much of anything yet, but it accomplishes the three things I wanted to with this initial prototype:

  • It gets me started on this project, giving me a little inertia.
  • It gives me a glimpse of what the game will feel like.  This lets me better imagine the gameplay, and determine whether it seems workable or not.  I think it is.
  • The hacked together code tells me a lot of the things I'll need to deal with in the "real" code.  I now have a pretty good idea of the subsystems needed, and how they'll work together.

I have to say, publicly committing to this goal in this thread made a big difference.  I'm pretty sure I wouldn't have gotten this done today if I hadn't.
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« Reply #7 on: February 19, 2011, 06:16:37 PM »

This thread is a damn fine idea.
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iffi
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« Reply #8 on: February 19, 2011, 11:48:59 PM »

This thread is a damn fine idea.
Indeed it is. I'm scared to post anything here, though, because chances are I would fail to meet my goals anyway. Embarrassed
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Martoon
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« Reply #9 on: February 20, 2011, 06:06:43 AM »

This thread is a damn fine idea.
Indeed it is. I'm scared to post anything here, though, because chances are I would fail to meet my goals anyway. Embarrassed

I was honestly pretty scared of that myself, especially since I'd look really lame if I missed it because I started the thread.  And I figured there's a good chance I would miss it anyway, because I've been seriously struggling with motivation lately.  But it got me half-assedly working on it the past couple days, and really pulling together and finishing yesterday.  I'm glad I committed to it here.

And I think I'm going to start using "half-assedly" as an adverb more often.
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« Reply #10 on: February 22, 2011, 03:11:55 PM »

What a great idea for a thread.

Goal: re-implement drinking potions and eating consumables.
Deadline: Mar. 5, End of day.
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« Reply #11 on: February 22, 2011, 03:14:36 PM »

Concentration. Just a simple Concentration game, from scratch, before bedtime tonight. That gives me three hours.
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« Reply #12 on: February 22, 2011, 06:01:00 PM »

I've put a table with everyone's goals and deadlines in the original post.  I'll try to keep this updated as people post with new goals and report their status.
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« Reply #13 on: February 22, 2011, 07:06:09 PM »

Done and done!

Concentration v0.9
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« Reply #14 on: February 22, 2011, 07:51:50 PM »

Done and done!

Concentration v0.9

Wow.  Nice!
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« Reply #15 on: February 22, 2011, 07:58:40 PM »

This thread is a damn fine idea.
Indeed it is. I'm scared to post anything here, though, because chances are I would fail to meet my goals anyway. Embarrassed
Both of these.
They are my thoughts.
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« Reply #16 on: February 24, 2011, 07:49:45 AM »

Okay.  It's Thursday morning.  The Infinite Blank needs a boatload of work.  I want it up by GDC.  I'm going to go eat breakfast.  Then,

Hand Shake Left Wizard Hand Shake Right
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« Reply #17 on: February 25, 2011, 03:04:20 PM »

This is a wonderful idea.  I've done National Novel Writing Month before and something that's always kept me going during the experience was telling everyone that I was doing it, knowing that if I didn't finish they'd forever demand to see my novel.

At the beginning of the year, I made a resolution to spend 10 hours a week on my game, and right now I'm about 20 hours behind.  So, I hereby pledge my very first post on these forums to fixing that situation.  By the end of March, I will be back on track!
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« Reply #18 on: February 25, 2011, 04:18:12 PM »

At the beginning of the year, I made a resolution to spend 10 hours a week on my game, and right now I'm about 20 hours behind.  So, I hereby pledge my very first post on these forums to fixing that situation.  By the end of March, I will be back on track!
Okay, added this to the table in the OP.  Welcome aboard!
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« Reply #19 on: February 25, 2011, 04:20:05 PM »

Okay.  It's Thursday morning.  The Infinite Blank needs a boatload of work.  I want it up by GDC.  I'm going to go eat breakfast.  Then,

Hand Shake Left Wizard Hand Shake Right
I'm not sure if there's a specific goal and/or deadline there, so I haven't added this to the table.  Let me know if you'd like it added.
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