You can now drink potions and eat test steaks (and you should also be able to eat severed limbs but I haven't managed to chop any off yet to test)
taking a swig of Red Stuff.
the empty bottle afterwards.
I store the event for when you finish 'consuming' an item in the actual item, now, so I can use the same code in the player for eating, drinking, and opening chests, and only vary the code in each item.
While I was at it I made it so that you sheath your weapon when you pick up an item, and it remains sheathed until you attack. Just for fun.
Thx for this thread, man. It was pretty easy stuff but no way would I have done it without the motivation of a deadline.
re-implement status effects and make the potions actually have varying effects.
Deadline: End of day, March 31
edit: eating severed limbs works, too!