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880168 Posts in 33023 Topics- by 24390 Members - Latest Member: zigzagoon

May 25, 2013, 10:13:52 PM
TIGSource ForumsDeveloperCreativeDesignGame designing in your dreams
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Author Topic: Game designing in your dreams  (Read 4370 times)
Dustin Smith
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« Reply #15 on: February 20, 2011, 02:57:07 AM »

jason rohrer's sleep is death kind of fits that description, but i haven't played it yet.
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X3N
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« Reply #16 on: February 21, 2011, 09:50:52 AM »

I do this all the time! The other day...

I was thinking about sinewaves and somehow they ended up in my dream. I saw a snake... Then I was playing Snake. Snake moving in a sine-wave fashion. Would be pretty cool. Probably has been done before.

Two days ago, I was having trouble sleeping (18 minutes of sleep. Tired), and I was thinking about programming... what method would work best, problems I might come across... It seemed so real. But I guess this doesn't really count because I wasn't asleep.

I went to sleep last night thinking first about a single pixel dodging / moving around a bunch of other lines, geometries etc. Then this turned into wavy motions and then I started thinking about snakes and fish(es) moving with a similar pattern. It was fun.. concentrating/meditating on something prior to sleep tends to give me better lucid dreams / more consciousness during the sleep (as opposed to "fuck i'm tired i just want to sleep").

Tergem, that's hilarious.
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baconman
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« Reply #17 on: February 22, 2011, 05:27:20 AM »

tergem's post tells me he needs to Google "Touhou" immediately.

I actually do all of my conceptual work and outlining in my sleep/dreams. Code snippets. Musical tones. 16-bit atmoshpere (mileage may vary, however).

But I'm also the kind of person where being awake/asleep is really only differenciated by whether or not my body is resting at the time mostly. So even when I'm awake and conceptualizing, it's almost like dreaming in the meantime.
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Gimym TILBERT
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« Reply #18 on: February 22, 2011, 11:25:12 AM »

I rarely ever dream game, Only twice in my whole life

That second time was a golden shield mechanics for sonic: It's a sort of insta shield (sonic 3 double press) except it let you rebound on spike, You can only rebound 3 times before it break and then you are out of the rolling state.

The dream showcased a lot of risk/reward puzzle based on that movement with momentum/speed situation.
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tergem
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« Reply #19 on: February 22, 2011, 03:31:53 PM »

tergem's post tells me he needs to Google "Touhou" immediately.

Interesting, I am a bloody horrible artist though.

That actually cuts pretty close in terms of color scheme... the art in my dreams is more western style. The gameplay is difficult to describe, closest would be Peggle combined with an interactive story + some match three.

It was implied once that all the males were killed Shocked (Exact words were "Since we made them go away")... but only once and in passing.

Tergem, that's hilarious.
How? You peak my interests.
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Games made so far (completed):Spike teh dodge, Unnamed puzzle game, Galaga clone, Generic Top-Down Shooter, overly simplistic business simulator In dev: Platformer!
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« Reply #20 on: February 23, 2011, 07:43:41 PM »

tergem's post tells me he needs to Google "Touhou" immediately.
For the rainbows (and arguably the happy music, depending on how happy you mean), you'd have to turn to Robot Unicorn Attack, unless you count rainbow-colored bullet patterns as rainbows. Speaking of which, what would RUA crossed with Touhou be like? Crazy
Edit: Nevermind.
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« Reply #21 on: February 23, 2011, 09:02:41 PM »

I can only remember a single occasion where I actually got a design from my dreams that I remembered when I woke up, but I've completely forgotten what it was by now. I was really interested in lucid dreaming for a little while because I thought it would be a great opportunity to explore some hidden creativity within myself, but then I watched Inception and got freaked out about lucid dreaming screwing up my perception of reality. Probably a good call. I'm disconnected from reality enough as it is.
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Coz
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« Reply #22 on: February 24, 2011, 09:45:11 AM »


I rarely do actual design during dreams, but it happens. When it does, it's mostly about small details that had me stumped.

However, it happens somewhat frequently that just after I wake up, I come all of sudden with the solution to a design / programming problem, or that I make up some mechanic for a game.

And finally, I have weird dreams. Some of my dreams can be translated into game mechanics, so I write them down right after I wake up before forgeting them. 2 of the 3 game biggest game ideas that I want to make some day, came out of this.
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Supermini_man
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« Reply #23 on: March 02, 2011, 01:12:09 PM »

I had a dream where I did a car game that had a song that would make the persons watching the game very melancholic. I had someone random watching me playing it, and after some two laps she asked why I hated her or something like that.

I have no plans to do such game. And never will.  Epileptic
« Last Edit: March 02, 2011, 01:17:18 PM by Manuel Magalhães » Logged
Tumetsu
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« Reply #24 on: March 02, 2011, 01:41:01 PM »

I had a dream where I did a car game that had a song that would make the persons watching the game very melancholic. I had someone random watching me playing it, and after some two laps she asked why I hated her or something like that.

I have no plans to do such game. And never will.  Epileptic
Sounds like a good partygame then. Or "social-gaming" :D
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Player Ʒ
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« Reply #25 on: March 02, 2011, 02:00:13 PM »

Some serious (mood-wise, realistic future) RPG where the final dungeon involves more sneaking than fighting and the "final battle" wasn't really that final.
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Supermini_man
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« Reply #26 on: March 02, 2011, 02:04:01 PM »

I had a dream where I did a car game that had a song that would make the persons watching the game very melancholic. I had someone random watching me playing it, and after some two laps she asked why I hated her or something like that.

I have no plans to do such game. And never will.  Epileptic
Sounds like a good partygame then. Or "social-gaming" :D

"Racingship: The laps of the course that is sadness"
I can see it kill anyone's Facebook friends list, one by oneEvil
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Muz
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« Reply #27 on: March 03, 2011, 06:44:24 AM »

Game designing in my dreams is impossible, because I can never remember my dreams. Maybe some memory like 3 mins after I wake up, but any longer and it's a blur.
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peanutbuttershoes
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« Reply #28 on: March 03, 2011, 08:03:09 AM »

I've only ever wanted to make my nightmares into games, I've wrote a few down in immaculate detail so I can make them later. (read: when I have a computer)
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Nix
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« Reply #29 on: March 03, 2011, 10:44:44 AM »

Game designing in my dreams is impossible, because I can never remember my dreams. Maybe some memory like 3 mins after I wake up, but any longer and it's a blur.

Dream recall takes practice. If you want to be able to design in dreams at will, you actually have to train your brain to be able to do it.
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