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998289 Posts in 39150 Topics- by 30561 Members - Latest Member: garret559

April 18, 2014, 04:06:45 PM
TIGSource ForumsDeveloperBusinessHow to Start an Indie Game Business (WIP)
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Author Topic: How to Start an Indie Game Business (WIP)  (Read 54980 times)
Derek
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« on: February 16, 2007, 04:24:06 PM »

"What do I need to think about as an indie game developer who wants to sell some games?"

Alright, this is the mega-thread that will consolidate and summarize all the information from all the other threads into a nice, neat package. Essentially a guidebook for anyone who wants to sell games... I think I speak for everyone when I say that it seems like there's a lot to think about. Kind of a quick run-through of all the basic topics and what your options are. It will also link to really good business threads that pop up as time goes on, so that they don't get lost.

Finishing Your Game

The last 10% of a project is the most difficult. Getting the core gameplay up and running ends up being the quickest part. But polishing that into a diamond ends up being the tough part  - tough enough that I think finishing a game is a skill in and of itself. It doesn't help that by the end you're exhausted and possibly a bit tired of your own work.

Here are some resources to help you with getting through that last 10%.



Starting a Company
Creating an LLC, articles of organization, etc.


  • Business Cards - Good for networking. Also, just fun to have! Matthew Wegner (Flashbang Studios) recommends Overnight Prints.  Good quality and easy to set up online.  $15 for 100 double-sided cards. For some examples of cards made by TIGers, go here.

Websites
Where to find hosting, what to think about when setting up a site.

Copyrights and Trademarks
And other general legal issues.


Publishers and Distributors
How not to get screwed by a giant company.


Packaging
Creating installers, CD's, etc.


Funding


Selling


Older threads:


Marketing
How to get people to find out about your game!


For now, if you want to discuss a particular topic on this list, start a new thread for it. Keep the discussion in this thread related only to this guide. Suggestions for other topics much appreciated!
« Last Edit: August 30, 2013, 09:52:17 AM by Derek » Logged
Matthew
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« Reply #1 on: February 17, 2007, 02:08:16 PM »

I'm working on coalescing the same information for one of my talks at the Independent Games Summit:

Quote
The Indie Bootstrap Kit (Matthew Wegner, Flashbang Studios)
Tuesday - 10.45am - 11.00am
In this whirlwind lecture, Wegner (IGF finalist with Glow Worm) will talk about everything you need to take a hobby or personal project and release it as a bona fide for-sale indie product. This includes elements such as company setup, installers, DRM, payment processing, website setup, and so on - the specific but sometimes tantalizingly hard to trace information on how you actually sell games online.

The focus on my talk is how to transition from a "team with a project" to a "company with a product".  I'll post my notes later this week, but I'd love to get some good discussion going in the next two weeks (so it'll make it into the handout/talk for the IGS attendees).

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Derek
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« Reply #2 on: February 18, 2007, 03:44:43 AM »

Ah man, I'm definitely going to attend that talk!  Would Kiss to see your notes, also!  Is it really only 15 minutes long?
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Albert Lai
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« Reply #3 on: February 21, 2007, 06:05:36 PM »

15 minutes! You guys must be really punctual. Usually it takes 15 minutes for everyone to arrive!

On a more relevant note, however, I'd like to see some stuff about 'breaking into' the industry or, failing that, how to create, maintain and keep a group that is focused on 'working for free' until the alpha comes how.
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« Reply #4 on: April 08, 2007, 09:30:17 PM »

well, i recently did a lot of looking stuff up in a lot of those subject, and the site that trumped all others was garagegames. I didn't even have to use their forums. (i signed up anyways though) while they were naturally marketing their products, there was also a lot of useful info there about publishing and the different levels of rights and such. I'll try to provide a more specific link and sum up some of the stuff when i get a chance.  Grin

-ice
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A Viceroy forerunner...

Viceroy studios is a community based freeware gaming enterprise dedicated to making freeware games.

check the link:

www.freewebs.com/viceroystudios

word.

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« Reply #5 on: January 08, 2008, 11:49:11 AM »

I seem to have done it the wrong way around.


I became so excited about my indie game business thing that I made a very pretty website and never even came near to finish a game.
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« Reply #6 on: February 10, 2008, 07:57:50 AM »


The link is broken! Tongue
Sounds like a great thread! Indie Game Guide Part 3?
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Derek
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« Reply #7 on: February 11, 2008, 03:50:54 PM »

Oi, that typo has been there for months.  Thanks!  I think I'm going to start working on expanding this section, creating some new Business threads, etc.
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Carefree games
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« Reply #8 on: July 03, 2008, 11:52:32 AM »

Even though I won't be needing this info for a while, it's all very helpfull so far. Grin
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« Reply #9 on: January 24, 2009, 04:44:43 PM »

http://www.copyright.gov/

Can't believe you didn't have THAT website on your list yet... Giggle.
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christine88
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« Reply #10 on: January 26, 2009, 11:30:08 PM »

Time for another update. Did a significant overhaul of the rasterization alg. and I am pretty pleased with the results. Before, the frame was being built using 1 byte palette indices which placed into a byteArray one pixel at a time. The byteArray was then pushed into a bitmapData and promoted to a 32-bit image using paletteMap. The real problem with that is you can never reach high resolution images, because the pixel fill rate is just too slow.

==========================

christine

« Last Edit: April 07, 2009, 04:39:45 PM by Derek » Logged
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« Reply #11 on: January 27, 2009, 01:32:00 PM »

^ Thats some pretty creative spam, you probably would have got away with it if you chose a better thread... :S
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« Reply #12 on: January 28, 2009, 05:45:26 AM »

^ Thats some pretty creative spam, you probably would have got away with it if you chose a better thread... :S
no probably wouldn't have gotten away with it ever, but still deserves some respect Gentleman
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« Reply #13 on: April 06, 2009, 06:34:09 PM »

My husband is making a game and I am sure he will find this quite helpful. He wants me to do some marketing for him as I have a college degree in that field but I really don't know much about the world of indie gamers...this thread will be very helpful, thanks a lot!! Gentleman
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Derek
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« Reply #14 on: April 07, 2009, 04:02:14 PM »

And thank you for reminding me that this thread needs a serious update! Gentleman
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