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877839 Posts in 32885 Topics- by 24319 Members - Latest Member: NotoriousPyro

May 20, 2013, 02:32:06 PM
TIGSource ForumsDeveloperFeedbackConcept to Prototype in 2 weeks: QBCUBE !
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Author Topic: Concept to Prototype in 2 weeks: QBCUBE !  (Read 1906 times)
madflame991
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« Reply #15 on: February 24, 2011, 08:17:50 AM »

Very nice graphics and concept. I especially loved the tiny cube's animations. Really cool for a two week game.
Only thing that frustrated me were the controls. What is "up" when the board is rotated at 45 degrees? I died a couple of times thinking that "up" is NW instead of NE or vice versa. In my opinion isometric games like this should have the board rotated at 60 degrees or should have a different control scheme: [Q] - NW, [A] - SW, [E] - NE, [D] - SE.
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