This to me feels like a prototype that doesn't flesh out the initial idea. My feeling is that you are trying to say something about reality television but the depth to which I felt that through my experience with the game was rather shallow. All I could figure out was that the stuff about philosophy went over the peoples heads and they seemed to not like shows that weren't consistent. I suspect that they liked the shows of low complexity but I had problems saving and continuing into the next scene on some occasions that I quit in frustration.
Each of the individual film segments seemed too disjointed to properly sit together. I think that if you worked on making the message of each potential segment clearer and if made all combinations nicely flowed into each other then you could be onto something. It's just too muddled and confusing at the moment. I didn't know what I was really trying to achieve or learn.
The 3D part was very stylish. I loved the look. Except it didn't tie into the gameplay so it shouldn't even have been there. Unless you intended to set some sort of context through it. If so then it went over my head.
We are building a future where everyone will enjoy our games without exception.
Really? Is that even possible in a society where people are so different to each other?