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877628 Posts in 32872 Topics- by 24313 Members - Latest Member: CWolf

May 20, 2013, 04:01:09 AM
TIGSource ForumsDeveloperFeedbackHouse Party!
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Hplus
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« on: May 21, 2011, 10:16:05 PM »

Its a (two player) simulation of the lives of bros, inspired by Cowboyana and Super Crate Box Smiley

My first shot at making a game which actually tries to be entertaining. Hope you guys like it!



Looking for feedback especially as relates to what makes it more or less entertaining, and how I might modify the design to in any way improve flow or create more (emergent) strategy.

Here it is on
     Kongregate: http://www.kongregate.com/games/Hplus/house-party
     Newgrounds: http://www.newgrounds.com/portal/view/570464
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Blackcorn
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« Reply #1 on: May 22, 2011, 08:27:38 AM »

Usually, the more you drink the less your "dick" (grows)! ;p

How the collision penalty works? When you hit the other player sometimes he falls on the ground and sometimes it's you. The alcohol meter seems to be the answer, but I'm not very sure of it.
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Vermeulen
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« Reply #2 on: May 22, 2011, 03:11:55 PM »

i played this quickly with a coworker and it was pretty fun - does the alcohol slow you down or have any effect?
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Sheep
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« Reply #3 on: May 23, 2011, 01:50:42 AM »

I had no one to play with.

But I like the gameplay. Make it possible to play online and it's my new favorite multiplayer game (for now)  Beer!
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Hplus
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« Reply #4 on: May 23, 2011, 09:02:47 AM »

Much thanks for the friendly reception! Surprisingly, people on Kong hated this game even more than my difficult art games, so it's nice to hear that somebody likes it, at least a little.

Blackcorn: Its more of a meta-dick, I guess! And yes, when you run into each other, whoever is more drunk falls over.

Vermeulen: If your drunk meter fills up, you fall over, then stumble around until you sober up, falling again any time you take a drink while stumbling.

Sheep: I am not sure my programming is up to the challenge of online multiplayer, but I'm going to check out how doable it is over Kong. Thanks!
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