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287618 Posts in 9129 Topics- by 6761 Members - Latest Member: zacademia

November 20, 2009, 06:37:08 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsProcedural GenerationTransport [ Finished ]
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goldbrick
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« on: May 17, 2008, 10:54:02 PM »

This is a P2P based app so you'll need to
have port forwarding setup for port 22222

you can adjust your network configuration by editing
network.json

KEYS:
Arrow keys to move around
Emote with X,C
Change emotes with Shift
Player radar with Spacebar

ALSO: This game works with an Xbox360 controller.
Left analog moves
Emote with A & B
Change emotes with Y
Player radar with X

Compo Build Here

Transport is an co-op exploration game built using Qixl & Relay.
  • Play with others and discover new places
  • Discover and fight bizarre Creatures
  • Gain familiars to accompany you on your journey



This is a screenshot from a network test my brother and I did earlier today



I recorded a video!
http://www.vimeo.com/1029490

Keep in mind this is very WIP, the end result is going to be considerably more varied..



GREEN, it's past 6am and the sun is coming up, I should really sleep ...
« Last Edit: June 02, 2008, 07:10:53 PM by goldbrick » Logged

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Ed
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« Reply #1 on: May 17, 2008, 11:14:14 PM »

discover places - CHECK
bizarre creatures - CHECK
familiars - CHECK

Sounds great!
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Kaczor
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« Reply #2 on: May 18, 2008, 01:06:28 AM »

Co-op exploration game... perfect! JSWO is some kind of exploartion game, but not much of a co-op. I hope, you'll make the world, which is PG'd I think Smiley, more varied. Good luck!
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Pacian
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« Reply #3 on: May 18, 2008, 03:17:18 AM »

I love the speech-bubble type dealies.  Simple, strong artwork.
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Kaczor
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« Reply #4 on: May 18, 2008, 04:35:09 AM »

After seeing the video I'm looking forward to playing the final version even more. I know it's still a WIP but if you haven't considered it, I would suggest you to change the way the hero moves. I mean it's too stiff and I'd love to see it moving more natural (simple velocity - friction scheme or something) Wink.
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Sorry for my english.
Evil-Ville
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« Reply #5 on: May 18, 2008, 06:16:49 AM »

This is exactly the kind of game I wanted to see when I first heard about the competition. Good luck, I can't wait to try out the finished product.
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Terry
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« Reply #6 on: May 18, 2008, 06:17:54 AM »

This looks really interesting - reminds me of Gold's StdBits Smiley Can't wait to see how it develops!
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goldbrick
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« Reply #7 on: May 18, 2008, 10:10:30 AM »

This looks really interesting - reminds me of Gold's StdBits Smiley Can't wait to see how it develops!

Yeah it's very StdBits inspired Kiss I absolutely fell in love with the game.
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Caio
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« Reply #8 on: May 18, 2008, 10:21:32 AM »

This game seems to have potential to make players shit bricks.

Gold bricks.
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goldbrick
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« Reply #9 on: May 18, 2008, 12:23:21 PM »

Some more images!

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goldbrick
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« Reply #10 on: May 18, 2008, 08:53:56 PM »

Second Preview video posted!!!

http://www.vimeo.com/1033794
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Melly
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« Reply #11 on: May 18, 2008, 09:21:43 PM »

Looks kinda scary. o.o
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Ivan
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alright, let's see what we can see

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« Reply #12 on: May 18, 2008, 09:21:53 PM »

damn, son. you on fire
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goldbrick
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« Reply #13 on: May 18, 2008, 09:56:01 PM »

Screenshot of low-vision foreground effect

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WiL
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« Reply #14 on: May 18, 2008, 10:12:55 PM »

Here are some of the musics I have created for this game:

http://wil.whitlark.net/misc/transport-track1.mp3
http://wil.whitlark.net/misc/transport-track2.mp3
http://wil.whitlark.net/misc/transport-track3.mp3
http://wil.whitlark.net/misc/transport-track4.mp3

Just to whet your whistle.  This is about a quarter of what I've written so far using TLDR, qixl's low-res tracker (available from the qixl site).
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