Some really important stuff came up with PewPewPewPewPewPewPewPewPew
(eg, things that would cause it to fail review for Xbox Live), so I ended up not having any time to work on this game.
The title is tentative. I don't really have a theme yet, just a gameplay idea.
I'm a little late to the compo (I was aware of it, but I've been working almost non-stop on PewPewPewPewPewPewPewPewPew
), but it would like to see how far I can get in the next couple of days. If there aren't any prizes to worry about, why not?
I'd like to try making a game where two (up to four?) players control the same avatar using thrusters (no microphones this time around). It would play like a faster paced osmos, but instead of absorbing size, you absorb color.
Each player tries to absorb more of their color, and possibly depletes their color when they move around, depending on if that makes it more or less fun to play.
So far all I've got is a ball that's controlled by two players, and a pseudo-3d engine (it's 2D, but each object has a Z position for visuals in the foreground/background).
I'll be working with Ian Brock of Incredible Ape for art, but currently everything is from Google image search or MS Paint. (this project has only existed for a few hours)
It's nothing spectacular yet, but it's a start...