Right, my friend Sam has offered his services as a Windows compiler-monkey - or to at least have a little look - so if you send me the stuff you want compiling I'll forward it to him (e-mail's in my profile).
Coolness

I've been having some problems with Windows 7, which annoys me because everything works fine on Ubuntu

Still, this
new alpha has been successfully compiled for Linux and Windows (still need a Mac compiler-monkey).
Hope your friends mine is not blown by how... um... awesome my coding is

*shivers* Oh god, the horror, THE HORROR!
This game emerged from and has fed my need for a way of releasing my programming frustrations - eg: "DIE SEFAULTS!! DIE!!!"
Needless to say each enemy should mirror the behaviour of the bug it's based on (=> segfaults come from nowhere and kick your ass in a microsecond). But this means I'm hesitant to include many concurrent programming bugs because I haven't done that much concurrent programming

Still, multi-threaded bugs will certainly be of the high-tiers if they're added, and a pain in the ass to kill

To me the "scientist-named" bugs are a bit too generic, you just need to use C++ to stumble on much uglier beasts

For the record Lava is actually "uninitialised memory" and Bottomless Pits are "unallocated memory / NULL"

I was also considering adding Mallocs as NPCs that you must rescue from cages (geddit?)
It's true that segfaults can have a huge number of causes (array out of bounds, following/deleting a NULL/uninitialised pointer, etc). Whatever the case it comes down to an illegal memory access, and "Segfault" sounds more... sexy

Still, maybe it should be broken down a little: certainly I agree that there's little difference between the "theoretical in-joke bugs"...
I totally agree for the buffer overflow, but I was thinking "arithmetic/numeric overflows" could spew up "rounding/numeric instability" errors (our current fodder enemy) rather than actually shooting at you. As for the stack overflow - it's always hard to make things grow in 2D

I was thinking it could just be the "normal" version of the three, dealing damage rather than doing weird shit
