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Xion
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« Reply #180 on: July 12, 2008, 01:26:20 PM » |
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you couldn't have the panic sound play as soon as the jump down is initiated, by checking the distance to the ground? Might be more useful than playing it when it's too late (when you reach the death-fall distance, that is.)
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Yigguth
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« Reply #181 on: August 11, 2008, 07:00:59 AM » |
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I got 244,173 points!
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Erik Svedäng
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« Reply #182 on: August 22, 2008, 03:43:12 AM » |
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I play this game everyday.
(I really don't know why I didn't write that earlier... maybe because it wasn't scientifically proved. Well, now it is!)
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Gainsworthy
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« Reply #184 on: December 12, 2008, 04:18:19 AM » |
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That WASN'T the final version? Good Gods. Downloading RIGHT NOW. OH YES: And thank you so very much for continuing to work on your entry. Not enough people carry it out past the deadline. You're an Indie Hero. Or something. Three Cheers! 
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mirosurabu
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« Reply #185 on: December 12, 2008, 05:29:08 AM » |
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Bok Nenade. Kako je?  I didn't try this game yet. Saw it's on IGF, will give it a try.
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Melly
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« Reply #186 on: December 12, 2008, 07:14:20 AM » |
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It's mighty awesome.
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Jonathan Whiting
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« Reply #187 on: December 12, 2008, 07:34:04 AM » |
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This game just brutally stole my entire lunch break, but I still love it. Just fantastic 
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Loren Schmidt
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« Reply #188 on: December 12, 2008, 04:29:54 PM » |
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This is a fun game. I've never played anything with this type of gameplay before, and I think it was a great idea. The initial learning process was a bit unintuitive (this coming from someone who gets confused easily)  . Once I got the hang of things I really enjoyed the game. Also occasionally the level generation creates large hiccups in the difficulty ramp (especially when it decides to create an area with a lot of cliffs in it). All in all, this is a Great game. Kudos for working on it past the contest deadline.
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Zaphos
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« Reply #189 on: December 12, 2008, 07:06:00 PM » |
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I went back and played the final version -- I'm not sure what all has changed, but it remains really awesome 
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increpare
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« Reply #190 on: December 12, 2008, 08:54:22 PM » |
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I went back and played the final version -- I'm not sure what all has changed, but it remains really awesome  I didn't notice much either...though I think I recall liking the title logo of the old version more...
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Hayden Scott-Baron
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« Reply #191 on: December 25, 2008, 08:35:59 AM » |
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During Christmas dinner today the radio started playing Live Aid, and my girlfriend was inspired to change the lyrics to...
"# Save - the - Beagles! Let them know it's Christmas time!#
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Powergloved Andy
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« Reply #192 on: December 25, 2008, 08:39:52 AM » |
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During Christmas dinner today the radio started playing Live Aid, and my girlfriend was inspired to change the lyrics to...
"# Save - the - Beagles! Let them know it's Christmas time!#
hahaha, I've always hated that song. Mostly because I think Bono is a self righteous jerk-off. But with lyrics like that how could I not love them. Also, it makes me want to go play Rescue the Beagles again. (I have already played it for a half-hour this morning)
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Levin
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« Reply #193 on: December 25, 2008, 10:39:12 AM » |
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When I discovered this game I said goodbye to my social life :D Really addictive 
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Hayden Scott-Baron
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« Reply #194 on: December 25, 2008, 03:32:00 PM » |
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I hadn't played this until today, shockingly! I love it though, I can see why Bytejacker gave this 'best free indie game of 2008'.
When I saw the injured puppy I thought he had diarrhea. Wasn't for a while that I realised it was blood, not poop.
I love the 'doggies!' guy! XD
#save - the - beagles! let them know it's christmas time!#
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